2.0pre4 Changelog
Bug Fixes
- Iron Fence crash -- Fixed crash when placing two Iron Fences next to each other - resolves an
IllegalAccessErrorfrom accessing a private method onWallBlock. (#73, #75, #76) - Invalid Rotation -90.0 -- Fixed a rotation in a random unused model that was throwing errors. (#66)
- Moulding Models -- Fixed template model so it uses the proper texture mappings - outer corners with dentils toggled off should now have the appropriate texture instead of showing Stone.
- Cut Copper Layer -- Cut Copper Layers now support waxing, unwaxing, and scraping like Vanilla Copper blocks. (#69)
- Mipmapping -- Addressed mipmapping issues. (#65) - found some others too, skimmed logs and didn't see any remaining so hopefully this is good now?
Other
- Misc. Recipes -- Added missing recipes for Chisel, all Stone Frames, Balustrades, and Lattices. (#67, #68, #70, #72)
- Wooden Fuel Items — Wooden BBB items can now be used as Furnace fuel with the burn time of Sticks - 1 BBB item can smelt 1 item because I am lazy and did not want to figure out individual values for everything. (#61)
- Polished Stone blockstate now "supports" a middle state
As always, please report issues on GitHub or our Discord server and I will tackle them as soon as I can!
Changelog (2.0pre3)
- Fixed Polish Stone and gave it connection features
- Fixed missing Bamboo Mosaic Layer (was breaking Axe tags)
- Fixed Column connections
- Fixed Frame block sounds
- Fixed Iron Fences (no longer crashing, hopefully)
- Added Wooden Frames tag
- Frames now only connect to Frames facing the same direction
- Stone Fences: pillar state forced true if not connected to anything
- Stone Fences: center pillar can only be toggled when between two other fences
- Fixed mip-mapping issues
- Fixed Balustrade bottom textures
- Fixed Lattice culling
- Fixed Braziers giving off light when unlit and lighting them with Fire Charges
- Fixed Frame hitbox crashes and improper waterlogging
- Fixed Lattices not waterlogging properly
- Fixed Layers not removing waterlogging when turned into a full block
- Fixed Urn Dirt duplication
- Fixed missing Moulding faces
- Half-baked WIP Lattice particle fix
2.0pre2
- Frames' code has been almost entirely redone; they no longer connect to non-solid blocks or blocks with smaller models.
- Layers now have a rotate/mirror method -- this should allow them to properly save and load when put into structures.
- Block descriptions now use "Left Control" instead of "Left Shift" to show their tooltips. I had noticed that when trying to fast-transfer them to containers you would sort of get flashbanged.
- Columns now have proper waterlogging - if their layers have not been removed, they can not be waterlogged. If their layers are replaced, they will lose any existing waterlogged state.
- Added Hammer compatibility with Another Furniture.
- Removed buggy "Paintings surviving in Frames" mechanic
- ACTUALLY fixed Bamboo Beam positioning, I guess it didn't save last time? Should be good now
- This update should fix server-side crashes when placing "Blocks" -- the small cubey head-looking blocks.
- Name will probably be changed later
This version will only be for Forge for the time being, as it is an early access feature from 2.0 ripped from the main branch for an event being held.
[!] This version WILL crash without MidnightLib installed, as it is used as a dependency for the config now.
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There's a config now !!
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Frame Tweaks
- Frames now have custom hitboxes, and can be interacted through. Their more precise hitboxes will be replaced with a larger hitbox when holding Hammers or Frames or crouching.
- There is a config available to change these hitboxes to always be visible or to not get show at all when crouching.
- Frame tooltips also change depending on which config option you have enabled!
- Frames no longer have an odd pixel gap when placed on corners. The corner gap fills -- this is a simple model change.
- Frames no longer have z-fighting when customized with Debug Sticks or placed on opposing corners.
- Frames now have custom hitboxes, and can be interacted through. Their more precise hitboxes will be replaced with a larger hitbox when holding Hammers or Frames or crouching.
[~] Fixed Frame interaction with Create contraptions/trains -- rendering is a little wonky but they stick now!
[~] Fixed Bamboo Beams copying the random XZ placement of Bamboo -- oops!
NEW MOD WOWOWOWOWO (BUT THIS ONE IS FORGe) CHECK IT OUT
NEW MOD WOWOWOWOWO CHECK IT OUT



