Changelog
BuffMobs v3.0.1+mc1.21.1-neoforge
🆕 New Features
CombatDraft
Mobs now drink a potion when they fall below a configurable health threshold, triggering a burst of regeneration to keep the fight going. Fully configurable — health threshold, regen level, duration, cooldown, max uses per life, and a per-mob whitelist/blacklist.
- Living mobs receive Regeneration when low on health.
- Undead mobs receive Absorption + a direct heal, since Regeneration harms them.
- The potion effect stacks on top of the mob's existing buff level — if a mob already has Regen I and CombatDraft is set to level 3, it temporarily gains Regen IV, then returns to baseline when it expires.
- Full drink animation and sound, just like a player.
Ranged/Melee Switching
Ranged mobs (skeletons, pillagers, piglins, strays) now react when a player gets too close, instead of just standing there shooting. Three behavior modes:
- MELEE — switches to a sword and chases the player.
- KITE — retreats to maintain distance and keep shooting.
- RANDOM — each mob independently picks one of the two above on spawn.
Switch distance, melee speed, and which mobs count as "ranged" are all configurable. You can also add custom mob IDs to the ranged list.
Melee Weapon Progression
When a ranged mob switches to melee mode, it equips a generated weapon based on how many in-game days have passed and which dimension it's in. Weapon tiers and their unlock days are fully configurable. Weapons can also receive enchantments that scale with progression — Sharpness, Fire Aspect, Knockback, and Sweeping Edge, each with their own unlock day and max level.
Mob Presets
Assign custom stat multipliers to specific mobs. Define up to 5 named presets (e.g. boss, elite, weak) and map any mob ID to one of them. Preset multipliers stack on top of the global settings, so a boss zombie can be dramatically stronger than a regular one.
Dimension Scaling
Configure separate stat multipliers for up to 5 dimensions. Mobs in the Nether or End can have different health, damage, speed, and armor values than Overworld mobs.
Absorption for Undead
Undead mobs with the Absorption amplifier configured receive a proper extra health shield that depletes before their normal HP — same behavior as the player effect.
⚙️ Config Screen (Cloth Config)
The in-game GUI now covers every available setting, organized into collapsible subcategories. Every option has a tooltip describing what it does.
Found a bug or have a suggestion? Open an issue on GitHub.
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