- update to 1.21.11
- update fmj
- Fix crash with fishing real by @morch20 in https://github.com/Tomate0613/boids/pull/33
New Contributors
- @morch20 made their first contribution in https://github.com/Tomate0613/boids/pull/33
- Port to 1.21.9 by @WildToastyMop in https://github.com/Tomate0613/boids/pull/29
- No longer default incorrect entity ids to pig
- Fix boids not affecting mobs from other mods sometimes
General Changes
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
Config changes
Added new config options
-
Influence angle for separation, alignment and cohesion
-
randomnessRandom influence -
defaultEntitiesBase list of mobs the boids behaviour applies to -
includedEntitiesList of entities that are additionally influenced -
excludedEntitiesList of entities that are blacklisted
General Changes
- Boids simulation code has been rewritten
- Tweaked default values
- Fish from other mods will no longer have boids behaviour by default
- Updated fishing real compat
Config changes
Added new config options
-
Influence angle for separation, alignment and cohesion
-
randomnessRandom influence -
defaultEntitiesBase list of mobs the boids behaviour applies to -
includedEntitiesList of entities that are additionally influenced -
excludedEntitiesList of entities that are blacklisted
- Update to 1.21
- Make fish jumping out of water more unlikely
- Compile with java 17
- Fixes crash with java 17
- Add a basic config
- Add
/boids config reloadcommand
Update to 1.20.5
1.20.1
- Fix unexpected behaviour when fish die
- Fix flying fish
- Add icon

