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  • Port to 1.21.11

**This is an beta version; bugs may occur, including critical ones.

Be sure to create a backup of your world before adding the mod!**

  • Add JEI and Jade integrations
  • Fixed broken/transparent Crystalite Elytra chest texture rendering
  • End Stone Smelter now supports single-item recipes (vanilla smelting/blasting), while keeping 2-input alloying recipes
  • Fixed End Stone Smelter shift-click behavior for single-item smeltables
  • Fixed duplicate plant growth % line in Jade tooltip
  • Added missing JEI + Jade localization keys across all BetterEnd language files
  • WallPlant improvements
  • DH white water fix
  • Fix NPE in music blend
  • Fixed [Bug] Crash on world creation page with Dye Depot and Forgified Fabric API
  • Fixed [Bug] Possible Incompatibility with Sodium Mod
  • Fixed [Bug] end vegetation (grass, mushrooms, etc) wont generate under land masses
  • Partial compatibility with Concurrent Chunk Management Engine (C2ME) (thanks RedCraft86)
  • Only use Bark wood variant for trees (thanks RedCraft86)
  • Improved music system (thanks RedCraft86)
  • Fixed EMI integration not loading: BetterEnd EMI plugin is now registered on NeoForge
  • Restored BCLib anvil recipes in EMI (thallasium uses, Dye Depot compat, etc.)
  • Fixed crash when using the Eternal Crystal on the Eternal Pedestal (null ritual data)
  • Thallasium is no longer treated as iron in common tags
  • Renamed Dragonfly → Ender Dragonfly (entity + spawn egg) across all locales
  • Fixed BetterEnd crash when worlds use vanilla End generators (missing biome source config)
  • Fixed advancement datagen registration and removed null-skip filtering
  • Works with NeoForge >= 176
  • Fixed an issue where the durability parameter for Aeternium armor was increased.
  • Fixed a bug where Glowshroom could generate completely on water.
  • Fixed skybox.
  • Fixed Thallasium, Terminite, and Aeternium armor not losing durability on damage.
  • Fixed crash with Connector when Blueprint is present by safely unwrapping Blueprint biome sources without direct mixin class loading.
  • Internal: normalized armor item settings to apply correct durability values.
  • Fix: regenerate block loot tables using the WorldWeaver BlockLootProvider pipeline (ensures all BetterEnd blocks, including ores, drop correctly).
  • Added missing loot tables
  • Internal: removed deprecated BCLib LootDropProvider usage in datagen.

Special thanks to Starior for the report and fix suggestion.

Fixed a compatibility bug with Dye Depot that caused ores and solid blocks to drop nothing when mined with a pickaxe

  • Fixed a bug where all sign and chain textures were missing
  • Added compatibility with the Dye Depot mod
  • Fixed Eternal Portal ritual failing to ignite (guarded POI registration/lookup to prevent portal NPEs)
  • Improved compatibility with Blueprint biome sources by resolving wrapped End config
  • Avoided early ModList access in BiomeColors to prevent Polytone-related bootstrap crashes
  • Fix compatibility issue with Eternal Starlight.
  • Improve registry/network sync compatibility with Forgified Fabric API (works with or without FFA).
  • Bump version to 21.0.13.
  • Require WorldWeaver 21.0.15+.
  • Port to Neoforge 1.21.1
  • [Bug] Crystalite leggings now correctly grant +4 Max Health (thanks Lemur0313)
  • [Bug] Fixed 1.21.1 armor issues (thanks JsHash565)
  • [Bug] Fixed disorganized creative tab and wrong third-person item holding position on 1.21.1 (thanks This1Potato)
  • [Bug] Dragon Tree saplings now render correctly in Violecite Flower Pots on 1.21.1 (thanks Verse-V)

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Project members

Raijin2312

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