- Port 1.13.5 features over to older versions
- Drop Forge support (Fabric and NeoForge are still supported)
- Sunset of older versions (no new features, only major bug fixes)
- Probably unstable, please report issues if you encounter any
- Fix clouds not regenerating when noise preset is changed
- Fixed a critical game startup crash due to a race condition dependent on resource loading order
- Added a much improved caching system for generated point clouds (95% speedup after initial generation)
- Fixed issue with unwanted changing of shader and noise presets upon game launch
- Added "Duplicate to edit this option" description text for disabled options controlled by a built-in shader/noise preset
- Removed "Random Ordering" option (didn't work very well and was incompatible with caching, a better solution will be implemented after 26.2)
- Removed "Pointiness" option (didn't work at all), "Height Range" will be only factor determining cloud shape
- Added a much improved caching system for generated point clouds (95% speedup after initial generation)
- Fixed issue with unwanted changing of shader and noise presets upon game launch (Edit: nevermind, still occuring)
- Added "Duplicate to edit this option" description text for disabled options controlled by a built-in shader/noise preset
- Removed "Random Ordering" option (didn't work very well and was incompatible with caching, a better solution will be implemented after 26.2)
- Removed "Pointiness" option (didn't work at all), "Height Range" will be only factor determining cloud shape
- Fix issue with jittery clouds at high day counts
- Fixed a rare crash when playing on servers with bad time reporting
- Added a LRU cache to improve performance
- Added an option to disable the cache


