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AsyncParticles

AsyncParticles

Mod

Async particle tick/rendering

Client Game MechanicsOptimization

3.77M downloads
427 followers
Createda year ago
Updated7 hours ago

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Notice: ALPHA Build

  • Support for Create 6.0.10
    • Contraptions now block vanilla rains.
  • GPU particle acceleration! Cheers!
  • Create: Aeronautics compatibility.
  • Currently incompatible with Particle Rain, but compatibility is coming in a future version.
  • Removed old compatibility code for some mods. Please report an issue if you encounter any problems.
  • mark LambDynamicLights v4.4.0 as incompatible.
  • Changed the default particle rendering mode to Synchronously to avoid rare and confusing ConcurrentModificationExceptions when used with certain mods.
    • If you're still using an older version (≤ x.3.0), you may want to manually set it to Synchronously in the config screen.
    • If you're a modpack author or want to test whether a different rendering mode (e.g., Fastest) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen(use with caution).
  • Added an option to specify which particle classes should be rendered synchronously.
  • Create v6.0.7 compatibility.
  • Fixed broken compatibility for Create v6.0.0-6.0.6
  • Changed the default particle rendering mode to Synchronously to avoid rare and confusing ConcurrentModificationExceptions when used with certain mods.
    • If you're still using an older version (≤ x.3.0), you may want to manually set it to Synchronously in the config screen.
    • If you're a modpack author or want to test whether a different rendering mode (e.g., Fastest) provides a noticeable FPS boost in your modpack, you can manually select another enum value in the config screen(use with caution).
  • Added an option to specify which particle classes should be rendered synchronously.
  • Create v6.0.7 compatibility.
  • AcceleratedRendering compatibility.
  • Fixed a crash when refreshing light color of particles.
  • Added an option to control whether to defer the texture tick by one frame.
  • Bumping to release stage as I don’t have enough time to improve it further.
  • Fixed a crash when refreshing light color of particles.
  • Added an option to control whether to defer the texture tick by one frame.

Warning: Alpha

Please report any issues you encounter.

  • fix thread-safety issues.
  • add alive check before rendering particles.
  • forgot to update the in-game license description again. It should be LGPL-3.0 for v0.x.

Warning: Pre-Alpha

  • This build is a complete rewrite, contains known bugs, and lacks ALL of compatibility support.
  • For experimental use only.
  • Please report the issues you encountered.

Known Issues

  • Thread safe issues.
  • Fix a potential crash when used with Polytone mod.
  • Fix a potential crash when used with Polytone mod.
  • Sodium Extra 0.7 compatibility.
  • Fix a potential crash when used with Polytone mod.
  • Fix compatibility with latest version of Epic Fight.
  • Fix a potential crash when used with Polytone mod.

Warning: Pre-Alpha

  • Accelerated particles using a Transform Feedback shader.
  • For experimental use only.
  • Please report the issues you encountered.
  • Added support for Particle Rain v4-beta.1.
    • Dropped support for older versions.
  • Fixed a crash when used with the Create mod.

External resources



Project members

Harvey_Husky

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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