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Artifacts

Artifacts

Mod

Adds various treasure items that can be found through exploration

Client and server AdventureWorld Generation

9.24M downloads
1,647 followers
Created4 years ago
Updated2 months ago

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  • Added a "minimalist campsites" config option that replaces under ground campsites with a single chest or mimic
  • PrincessStelllar: Update pt_br.json
  • spongebob98636e-stack: Update ko_kr.json
  • Added Chorus Totem to the hardcorerevival:passthrough_dead_when_held item tag
  • Added config options to allow disabling compatibility with Accessories, Curios or Trinkets individually
  • [Trinkets] Added a config option that adds a face slot and moves the Snorkel and Night Vision Goggles to the face slot type
  • [Curios & Trinkets] Added a config option to allow any artifact to be equipped in any slot
  • [NeoForge] Fixed Vampiric Glove not absorbing health from killing blows
  • Added a config option that controls the vertical position of the Helium Flamingo's charge meter
  • Fixed Superstitious Hat applying looting on the entity wearing it rather than entities killed by the wearer
  • omerbenda: Fixed Warp Drive applying the wrong cooldown in creative mode
  • SnapDot: Updated zh_cn.json
  • PrincessStellar: Updated pt_br.json
  • Wajt: Updated uk_ua.json
  • Fixed an issue preventing lightning bolts summoned by the Shock Pendant from being marked as spawned by the attacked player.
  • [NeoForge] Fixed an issue that could cause unnecessary log spam
  • Fix a possible ConcurrentModificationException crash during startup
  • [Fabric] Fixed equipped artifacts not rendering correctly with Accessories
  • RuyaSavascisi: Added Turkish localization
  • [NeoForge]: Fixed Artifacts crashing the game when Trinkets is loaded through Sinytra Connector
  • [NeoForge]: Added back the unused artifacts:ability_toggles data attachment to prevent errors from being logged when loading old entities
  • Fixed an issue preventing the Magnetism effect from working as intended
  • Fixed an issue with the codec of the artifacts:retaliation_effects item component
  • Fixed an issue preventing the magnetism effect from working when Open Parties and Claims is loaded

⚠️ Note: Some config options have been moved or replaced in this update, and will be reset to their default values.

Config Changes

  • The kitty_slippers.enabled config option has been split into kitty_slippers.repelCreepers and kitty_slippers.repelPhantoms
  • The modifyHurtSounds config option has been moved to the item config file and split into kitty_slippers.modifyHurtSounds and bunny_hoppers.modifyHurtSounds
  • The everlastingBeefChance option has been moved to the item config file and renamed to everlasting_beef.dropRate
  • The enableCooldownOverlay option in the client config is now set to true by default
  • Reduced the default value of warp_drive.hungerCost from 4 to 2
  • The universal_attractor.enabled option has been replaced with universal_attractor.magnetismLevel

Config Additions

  • Added an <item_name>.generateAsLoot (default = true) config option for each item, which can be used to exclude it from being generated as loot
  • Added cloud_in_a_bottle.fallDistanceMultiplier (default = 0), which controls how much fall damage is applied when double jumping after falling
  • Added scarf_of_invisibility.hideWhenInvisible (default = false), which hides the Scarf of Invisibility model when the player is invisible
  • Added universal_attractor.magnetismLevel (default = 5), which controls the range of the Universal Attractor in blocks. Setting this config option to 0 will make the item cosmetic-only.
  • Added charm_of_sinking.underwaterFallDamage (default = false), which causes players to take fall damage underwater when wearing the Charm of Sinking

Item Changes

  • Players wearing the Charm of Sinking no longer take fall damage underwater.
  • The Charm of Sinking now reduces the rate at which players lose air underwater
  • It is now possible to stop flying with the Helium Flamingo by pressing the flight keybind again
  • The Helium Flamingo can now be re-activated before it is fully charged. Instead, a three-second cooldown is now applied to the item when stopping flight without landing
  • Kitty Slippers will now hiss at Phantoms
  • The Universal Attractor now applies the artifacts:magnetism mob effect
  • Farts from the Whoopee Cushion can now be detected by Sculk Sensors, Shriekers and Wardens

Miscellaneous

  • Architectury API is no longer a required dependency
  • Mimics will now try to flee from players when the game is set to peaceful mode
  • Added keybinding to allowing toggling the following items:
    • Charm of Sinking
    • Charm of Shrinking
    • Scarf of Invisibility
  • Mob Effects applied by artifacts will now show their icon in the HUD to make it easier to see whether an item is enabled
    • To prevent visual issues, the duration of mob effects applied by artifacts has been increased to 10 seconds
  • Items that have a probability to apply an effect will now display this probability in their tooltips

Bug Fixes

  • [Fabric] Fixed the config screen not working even when Cloth Config is loaded
  • [Fabric] Fixed an issue preventing the cooldown overlay from rendering
  • Fixed Aqua-Dashers dealing hot floor damage when running on the edge of a block next to lava
  • Fixed the Chorus Totem displaying an incorrect tooltip
  • Fixed mob effects in tooltips displaying incorrect durations when the tick rate is not set to 20

Technical Changes

  • Cloth config is now optional
    • You only need to download it if you want to access the config screen in-game
  • (NeoForge) Fixed an issue preventing attributes and effects from being displayed in tooltips

External resources



Project members

florens

Member

ochotonida

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID
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