Changelog
General Update
- Added cloud shadows (the effect where ground lighting is blocked by clouds; this can be disabled in the Lighting/Shadows section of the Shader Settings).
- Adjusted shadow effects to reduce moiré patterns on foliage. Tweaked the Ambient Occlusion (AO) effect: AO no longer affects Global Illumination (GI), resulting in cleaner lighting.
- Fixed several issues with the original AgX implementation and changed the default tonemapping to AgX. The overall visual style has been altered.
- Improved the quality of smooth parallax.
- Fixed a bug in older versions where object surface lighting would disappear when picking up an item. Fixed a bug in older versions where lightning strikes appeared black.
- Adjusted the rendering of particles and other translucent objects. Lines and item selection outlines are now treated as translucent materials.
- Tweaked volumetric fog, volumetric clouds, and underwater fog effects. Increased the brightness of the night sky.
- Added Depth of Field (DoF) edge blur (Experimental feature, disabled by default).
- Added more customizable options in the Shader Settings.
- Other minor optimizations and adjustments.
Files
春 v2 260412.zip(8.46 MiB) Primary Download
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ZYPanDa
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