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LITE shaders 4.7.1

Changelog

  • Thanks to tasxatzial for beta testing this version and reviewing the interface.

OVERVIEW:

  • This version fixes bugs and adjusts some features.

General Changes:

  • The transition on Vanilla - DH terrain is now smoother.
  • Small adjustments to colors in the morning.
  • Adjustments to shadow color during the day.
  • Reduced godray intensity during the night.
  • Small changes to stars.
  • Depth of Field option is now on the "Camera Screen."
  • Chroma aberration can now be adjusted in Effects -> Camera.
  • Redstone wire brightness was reduced.
  • Fog when using Distant Horizons was reduced.
  • Underwater vision is clearer for better visibility.
  • Cloud brightness at night was little reduced.

Interface Changes:

  • Some typos in menu were fixed, thanks to tasxatzial for reviewing.

Bugfixes:

  • An attempt was made to fix the End Gateways look.
  • Fixed MAX stars disappearing when brightness was 0.5x or lower.
  • Fixed End Portal and The End stars swaying when view bobbing was enabled.
  • Fixed compilation failure when enabling "Vanilla water"
  • Fixed wrong language comment on the Biome Fog option.
  • Fixed fake shadows not working with Distant Horizons.
  • Fixed "black" MAX stars appearing at sunset.

Files

§lLITE shaders 4.7.1.zip(479.08 KiB) Primary Download

External resources



Project members

Entokito

Owner

tasxatzial

Beta Tester

avc1657

Beta Tester


Technical information

License
LGPL-3.0-or-later
Project ID
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