Changelog
- Thanks to tasxatzial for beta testing this version and reviewing the interface.
OVERVIEW:
- This version fixes bugs and adjusts some features.
General Changes:
- The transition on Vanilla - DH terrain is now smoother.
- Small adjustments to colors in the morning.
- Adjustments to shadow color during the day.
- Reduced godray intensity during the night.
- Small changes to stars.
- Depth of Field option is now on the "Camera Screen."
- Chroma aberration can now be adjusted in Effects -> Camera.
- Redstone wire brightness was reduced.
- Fog when using Distant Horizons was reduced.
- Underwater vision is clearer for better visibility.
- Cloud brightness at night was little reduced.
Interface Changes:
- Some typos in menu were fixed, thanks to tasxatzial for reviewing.
Bugfixes:
- An attempt was made to fix the End Gateways look.
- Fixed MAX stars disappearing when brightness was 0.5x or lower.
- Fixed End Portal and The End stars swaying when view bobbing was enabled.
- Fixed compilation failure when enabling "Vanilla water"
- Fixed wrong language comment on the Biome Fog option.
- Fixed fake shadows not working with Distant Horizons.
- Fixed "black" MAX stars appearing at sunset.
Files
§lLITE shaders 4.7.1.zip(479.08 KiB) Primary Download
External resources
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Entokito
Owner

tasxatzial
Beta Tester
avc1657
Beta Tester
Technical information
License
LGPL-3.0-or-later
Project ID

