Changelog
- Major Lighting Rework with per biome effects on all presets other than 'Just Colored Lighting', outdoors should look a lot better
- Outdoor light rebalanced to look a lot better & not be blown out
- skylight is affected by fog color and sky color, fog's contribution is based on elevation
- sunlight is tinted by fog color, based on elevation
- fog visible in the sky is based on elevation
- 'potato shadows' preset fixed shadows to fade in better
- AO's affects on block light are now optional, in 'lighting/colored lighting/lpv extra options'
- Gamma control
- Shadow bias reworked, buggy spots in distance removed
- maybe more fps in nether
- other bug fixes
- menu work, filled in some missing tooltips, and menus for all the new stuff
- keep the bug reports & requests coming on discord! I'm slowly getting through them
Files
Just Colored Lighting (v0.4.0).zip(197.51 KiB) Primary Download
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timetravelbeard
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ARR
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