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Changelog

New Features

Water Parallax

preview Water parallax adds additional depth to water waves, making the surface appear more realistic.

New Caustics (+ tweaked underwater visibility)

image Caustics are no longer tied to the shadow map resolution, allowing them to be sharp even on low shadow map resolutions. They also use a new animation that's texture based instead of procedural. The absorption and scattering of water has also been tweaked.

Colorwheel Support

Colorwheel is now supported! This means that Create contraptions can correctly render, and contribute to coloured lighting. I don't have any screenshots for this unfortunately.

Voxy Support (experimental)

Voxy is also now supported, although still experimental. 2025-11-27_23 32 32

Adjustable Block Selection Outline

2025-11-27_23 36 31 The colour of the block selection outline is now consistent regardless of scene brightness or exposure, and the colour can be adjusted, or set to rainbow mode to change in hue over time.

Distant Horizons Blending

Distant Horizons terrain is now dithered to blend with vanilla terrain.

Chinese localization

Chinese settings localisation by @fuyuan233.

Fixes

  • Fixed auto exposure
  • Fixed particle translucency

Files

Glimmer-v1.5.zip(5.65 MiB) Primary Download

External resources



Project members

jbritain

Owner


Technical information

License
MIT
Project ID
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