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Allium v2.0

Changelog

v2.0 has received a massive overhaul on it's overall look, feel and atmospherics. Even though this shader is fairly young and hasn't received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I've spent the past couple of months revisioning what Allium should be, and what should have been. Although it's not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! :)

Changelog:

  • Overhauled Volumetric Clouds and it's lighting
  • Temporarily removed Cloud Layers
  • Crepuscular Rays
  • Cloud Shadow
  • New Sky
  • Lighting changes
  • Changed from ACES Tonemap to Lottes
  • Bloom tweaks
  • Applied SSS to new blocks such as sand, snow, etc (WIP)
  • Removed Global Illumination and SSRAO
  • Switched back to Complementary's SSAO
  • Gas giant and space apearance in the End dimension
  • Adjusted atmospherics for Distant Horizons

Files

Allium v2.0.zip(13.36 MiB) Primary Download

External resources



Project members

clorece

Owner


Technical information

Project ID
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