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Default PBR

This resourcepack is perfect for all people who want their game to look like a Minecraft animation rendered in Blender whilst keeping the vanilla taste.

All I did was take Vanilla Normals Renewed and replaced all color maps with their default counterpart. All normals (except for the beacon) are exactly taken from Vanilla Normals Renewed.

Screenshots

All screenshots were taken with Kappa.

Why

The VNR pack felt somewhat flat for me (even with Parallax Occlusion Mapping enabled), the colors have a slightly different hue and are flatter overall. I totally get where this is coming from, in 3D graphics PBR materials you want to have an as well-lit albedo map as possible, but at 16x16 pixels I felt the need to copy the default textures over.

In the gallery, you can compare both packs side-by-side.

Enjoy!

External resources



Project members

Sinan

Owner


Technical information

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