Changelog
VoxelMap 1.21-1.13
- Worlds above 255 and below 0 are now also displayed correctly on the map.
- Biomes are now saved correctly and no longer break during version updates. (If a biome can no longer be loaded, Plains is set as default).
Please report any bugs you notice on Github. Before the installation you should make a backup of the Voxelmap folder
- fixed teleport, one more try (Brokkonaut)
- teleport to upper world limit in unknown regions (Brokkonaut)
- fix teleport to unknown regions (Brokkonaut)
- properly save everything on shutdown (Brokkonaut)
- Fix chunk saving (Brokkonaut)
- avoid npe is blockstates or biomes no longer exist (Brokkonaut)
- fix minimap biomes (Brokkonaut)
- fix merge fail (Brokkonaut)
- Merge: b365bb3 16e9c2e (Brokkonaut)
- Merge: 15becae 257c924 (Brokkonaut)
- Merge branch '1.21' of https://github.com/fantahund/VoxelMap.git into 1.21 (Brokkonaut)
- fix loading very old chunks (Brokkonaut)
- Save/load biome string ids and work with biomes instead of numeric ids (fanta)
Last update: 2024-06-18T10:30:50
Dependencies
Files
voxelmap-1.21-1.13.jar(726.81 KiB) Primary Download
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fantahund
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ARR
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required
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unsupported
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