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Valkyrien Skies

Valkyrien Skies

Mod

Physics in Minecraft

Client and server Game MechanicsLibrary

3.51M downloads
1,278 followers
Created5 years ago
Updated22 days ago

[Fabric 1.20.1] v2.4.4

Changelog

VS 2.4.3 && VS 2.4.4

More bugfixing! Yippee!!!

Changes:

  • Added getJoint methods to the GameToPhysicsAdapter
  • Ships experiencing invalid forces now freeze rather than crashing
  • Rebalanced weights to be closer to their 2.3 counterparts

Bugfixes:

  • Disabled broken doppler effect
  • Fixed a null edgecase crash with sounds
  • Fixed NaN errors with the PhysX backend on

Important Note:

When updating from 2.4.2, make sure to reset your VS configs in your world serverconfig folder! The default mass has been reverted to 1000, but your config file will not update automatically.

VS 2.4.2

Small patch fixing some issues from 2.4.1

Changes:

  • Minor adjustment to the function of BlockEntityPhysicsListeners (credit: theplasticpotato)
  • Added Debug Levitator for testing BEPLs (credit: theplasticpotato)
  • Rebalanced weights to be similar to how they were in 2.3 (credit: Verquinox)
  • Updated VS Logo

Bugfixes:

  • Fixed assembly offsets (credit: blockninja124)
  • Fixed frogport issue caused by previous PR (credit: zaafonin)
  • Fixed create soundscapes on ships(?) (credit: zaafonin)
  • Fix edgecase where world target and transformed ship target are hash equal (credit: theplasticpotato)

VS 2.4.1

First major patch of 2.4.

Changes:

  • Added issues link to fabric.mod.json (Credit: millenIumAMbiguity)
  • Added comment explaining why forge malds about MixinVibrationSystem (Credit: zaafonin)

Bugfixes:

  • Fixed an issue where BlockEntityPhysicsListeners wouldn't reload without a blockstate update. (Credit: theplasticpotato)
  • Fixed a crash on dedicated servers due to a ClientLevel reference in a mixin. (Credit: zaafonin & m3t4f1v3)
  • Fixed polish translations (Credit: KAW0)
  • Fixed Create: Stuff & Additions mixins (Credit: zaafonin)
  • Fixed EMF/ETF compatibility (Credit: EnderBoy9217)
  • Fixed a long standing issue where block mass was calculated at corner rather than block center (Credit: StewStrong) - MAY BREAK THINGS!!
  • Fixed joints applying large forces when created (Credit: StewStrong)
  • Fixed issue with fan airstreams on ships where the first fan processing type was incorrectly assumed to be null (Credit: Zaafonin)
  • Fixed sneaking on ships (Credit: theplasticpotato)
  • Fixed placing and breaking blocks on fast moving ships (mostly, still fails in extreme speeds due to zaafonin's pillar fix PR) (Credit: theplasticpotato)
  • Fixed interactions with blocks on ships at high speed (Credit: theplasticpotato)
  • Fixed using valueboxes at high speed (Credit: theplasticpotato)
  • Fixed incorrect eye position and rotation on ships (Credit: theplasticpotato)
  • Fixed incorrect rotation when seated on a ship (Credit: theplasticpotato)
  • Fixed boats or other vehicles causing crashes when riding them onto a ship (Credit: theplasticpotato)
  • Added a missing null check to getLastShipStoodOn (Credit: theplasticpotato)
  • Fixed entity dragging becoming stuck when jumping onto a non full block on ships (Credit: theplasticpotato)

VS 2.4

Massive backend, api, and QOL update.

Most notable changes:

  • Updated (Krunch) backend to be more performant
  • Added PhysX backend option, currently a bit unstable but very performant. Stability will be increased in the future.
  • Revamped API for VS addons, with lots more documentation and requested additions
  • Ships have aerodynamics now! No longer will they drift forever with zero-G. Shape based lift is also now a thing!
  • Updated entity dragging. No longer should you be left behind by a fast ship, or be unable to interact with blocks at high speed. Multiplayer is also fixed, no more will your friends lag behind the ship! (mostly)
  • Many, many, many bug fixes. Like so many. We've actually lost track.

NOTE: ALL VS Addons will need to update to the new api. Allow time for them to update before updating your pack

Other changes: non-exhaustive, and in no particular order

  • Added block shape based default masses
  • Inter-ship frogport functionality
  • Added a default assembly blacklist (for addons)
  • New config system (accessible in create config viewer, or any other forge-config viewer)
  • Many new language files
  • Revamped /vs commands, including better autocomplete and new commands for changing backend settings
  • Added atmospheric drag for ships, with datapackable values
  • Added datapackable dimension gravity
  • Some reworked mass values
  • Fixed players getting shipyarded when respawning on deleted ships
  • Fixed toolbox interactions on ships
  • Fixed compat with very many players
  • Made cbc recoil configurable
  • Fixed TerraFirmaCraft compat (again)
  • Fixed voxy rendering with ships
  • Fixed cbc shells not loading chunks correctly
  • Fixed crash with lithum
  • Fixed dispenser momentum
  • Fixed miniship fog with sodium
  • Added ship splitting (disabled by default in config)

Files

valkyrienskies-120-2.4.4.jar(29.77 MiB) Primary Download

External resources



Project members

rubydesic

Owner

StewStrong

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID
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