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Subtle Effects (NeoForge) 1.21.10-1.13.2

Changelog

1.21.6-1.21.8 support has had to be dropped to divert energy to 1.21.10+

Also, unless any major issues need addressing, this will most likely be the only release for 1.21.10, due to 1.21.11 being right around the corner

Huge thanks to TheEnderCore for their help with porting to 1.21.10

Added

  • Added a small amount of sheep fluff particles when attacking sheep
  • Added slime particles when attacking slimes
  • (1.21+) Added compat for Dyed Flames (#97)
  • Added a particle bounding box debug renderer and /subtle_effects command argument to toggle it

Changes

  • (1.21+) Replaced Soul Fire'd compat with Prometheus compat (#171)
  • Rewrote splash particle rendering to be less weird and easier to port to 1.21.10+
  • Changed Ender Pearl trail config to a density config
  • Ripple particles now render back face, so they can be seen from underneath
  • Reworked burning entity configs
  • Renamed configs for entity attack particles

Fixes

  • Fixed decorated pots spawning bubbles outside water (#179)
  • Fixed crash caused by feeding mooshrooms the last item in a stack (#164)
  • (1.20.1) Fixed crash with Better Statistics Screen on Connector (#175)
  • (1.20.1) Possible fix for biome particles causing a crash. Someone who has had this issue, please check this and lmk (#146)

As of this release, Prometheus and Dyed Flames support is still exclusive to Soul Fire. I do plan on adding a way for users to add support for more fire types in the future.

Files

SubtleEffects-neoforge-1.21.10-1.13.2.jar(3.09 MiB) Primary Download

External resources



Project members

MincraftEinstein

Owner


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