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Spell Engine

Spell Engine

Mod

🪄 Data driven magic library

Client and server Game MechanicsLibraryMagic

4.60M downloads
566 followers
Created3 years ago
Updated12 days ago

1.9.7+1.21.1

Changelog

1.9.7

Functional changes:

  • Fixed melee skill animations for replay mod
  • Added new server config options:
    • spell_binding_level_cost_offset
    • spell_binding_level_cost_min
  • Rebalanced some of the weapon skill cooldowns

API Changes:

  • Added new shared status effect: spell_engine:immobilize
    • Immobilizes the target, preventing movement and jumping
  • Added melee delivery related spell modifier fields:
    • spell.modifier.melee_momentum_add adding extra momentum to all melee attacks
    • spell.modifier.melee_slipperiness_add adding extra slipperiness to the caster while performing melee attacks
    • spell.modifier.melee_damage_multiplier multiplying damage of all melee attacks
    • melee_attacks list of additional melee attacks
  • Added new impact type: IMMUNITY to provide temporary invulnerability to certain damage types, and effects
    • Specific damage type, or tag of damage types
    • Directness check
    • Duration
    • Additionally available via java API: LivingEntityImmunity
    • Old EntityImmunity API is now deprecated
  • Melee attack triggers now support spell condition requirement

Files

spell_engine-fabric-1.9.7+1.21.1.jar(3.68 MiB) Primary Download

External resources



Project members

ZsoltMolnarrr

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID
Expand Down