Changelog
1.9.7
Functional changes:
- Fixed melee skill animations for replay mod
- Added new server config options:
spell_binding_level_cost_offsetspell_binding_level_cost_min
- Rebalanced some of the weapon skill cooldowns
API Changes:
- Added new shared status effect:
spell_engine:immobilize- Immobilizes the target, preventing movement and jumping
- Added melee delivery related spell modifier fields:
spell.modifier.melee_momentum_addadding extra momentum to all melee attacksspell.modifier.melee_slipperiness_addadding extra slipperiness to the caster while performing melee attacksspell.modifier.melee_damage_multipliermultiplying damage of all melee attacksmelee_attackslist of additional melee attacks
- Added new impact type:
IMMUNITYto provide temporary invulnerability to certain damage types, and effects- Specific damage type, or tag of damage types
- Directness check
- Duration
- Additionally available via java API:
LivingEntityImmunity - Old
EntityImmunityAPI is now deprecated
- Melee attack triggers now support spell condition requirement
Dependencies
Files
spell_engine-fabric-1.9.7+1.21.1.jar(3.68 MiB) Primary Download


