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PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

Mod

Doing cool stuff with compressed air

Client and server EquipmentTechnology

156.2k downloads
113 followers
Created3 years ago
Updated13 days ago

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Added

  • There is now a dense black fog effect rendered when player's head is in a Crude Oil fluid block

Fixed

  • Stopped the Pneumatic Armor Magnet upgrade working in spectator mode
  • Drones no longer drop items with Vanishing Curse when they die
    • Exception: such items will still be dropped if the drone is wrenched by the owning player (and only the owning player)
  • Fixed a race condition when using Computercraft to control Air Cannons

Added

  • Added integration for Fusion mod (as an alternative to CTM), thanks @Reabstraction
    • Pressure Chamber glass has connected textures if Fusion is present
    • Note: you need to activate "Fusion for PneumaticCraft" built-in resource pack (Options -> Resource Pack)
  • There is now a dense black fog effect rendered when player's head is in a Crude Oil fluid block

Fixed

  • Fixed a cross-mod compat issue which can lead to NPE's being thrown by the Spawner Agitator

Added

  • Added ja_jp translation, thanks @momo-i2

Fixed

  • Significantly reworked internals of semiblock tracking; should fix all issues encountered with "not overwriting existing semiblock" log messages
  • Fixed a couple of missing translations, and a couple of missing images/text in the manual
  • Fixed a crash when removing camouflage from an Elevator Base
  • Fixed removing camouflage from Heat Pipes not syncing to client immediately
  • Fixed some excessive network syncing for block entities displaying items (Charging Station/Programmer/Display Table...)

Fixed

  • Fixed crash when encountering Reinforced Chests with invalid loot table NBT
    • Shouldn't happen with new worldgen, but it appears some PNC village house worldgen with early 1.21 releases had some invalid NBT data

Added

  • Added IGuiAnimatedStat#setOpeningPredicate API method
    • Allows extra control over when stat panels can expand
  • Added ICommonArmorHandler#addMessage API method
    • Like IClientArmorRegistry#addHUDMessage but can be called on both client and server

Fixed

  • Fixed some log spam for SemiblockTracker: not overwriting existing semiblock messages
    • Note: excessive logging is fixed but root cause has not been determined (I've never been able to reproduce the problem)
    • Messages are now only logged once per blockpos per server run
  • Fixed some armor GUI settings not saving when adjusted, e.g. upgrade active/inactive status reporting on armor startup
  • Fixed API and source jars not getting deployed to Maven
  • Fixed transitive dependencies getting included in published artifacts

Added

  • Added two new config settings to allow increasing Pneumatic Armor Scuba upgrade air usage as depth below sea level increases
    • scuba_min_air_usage_increase_depth: minimum depth below sea level before air usage starts to increase
    • scuba_air_usage_per_block_depth: extra air usage over the default (see existing scuba_multiplier setting) per block below the threshold depth
    • Default is no air usage increase, as before
  • Added item tags to allow pack makers to blacklist specific upgrades from upgradeable items:
  • Added FTB Teams support for entity filtering (e.g. in Sentry Turrets, Drones etc.)
    • @player(ftbteam=<uuid>) and @player(ftbteam=short-name) match players in the FTB Teams team of the given UUID or short name
    • Other modifiers are ftbteam_officer, ftbteam_owner, ftbteam_ally which match players of at least that rank, and ftbteam_enemy which matches players marked as enemies of that team

Changed

  • Rearranged Sentry Turret GUI a little to provide more horizontal space for the entity filter

Fixed

  • Fixed a race condition when using Computercraft to control Air Cannons
  • Drones no longer drop items with Vanishing Curse when they die
    • Exception: such items will still be dropped if the drone is wrenched by the owning player (and only the owning player)
  • Show a Programmer error when condition progwidgets have branches on both right and left (true & false), and also a widget connected below
    • The below path will never be followed in this case, so this indicates a mistake in the program
  • Fixed a capability caching bug when rotating the Liquid Hopper's input or output
  • Fixed Security Upgrades in machines not being taken account of on world reload
  • Fixed Entity Tracker upgrades not working in Ominidirectional Hopper to interface with entity inventories
  • Fixed Drone crafting widgets causing crashes for some recipes sizes
  • Fixed a timing issue with machine upgrade checking on world reload leading to security upgrades getting ignored

Changed

  • Moved back to using latest JEI API again; EMI 1.1.13+ is now required if you're using EMI

Fixed

  • Fixed JEI showing incorrect input ingredient amounts for Assembly recipes
    • For example, showing 1 Pressure Valve -> 8 Advanced Tube, when the recipe is in fact 20 Pressure Valve -> 8 Advanced Tube
  • Fixed updating boost amount not working in the Pneumatic Armor Jump Boost GUI
  • Added in a missing translation key for Muffler Upgrades in the Sentry Turret GUI
  • Fixed Pneumatic Wrench and Logistics advancements not triggering properly
  • Fixed global variable values not being properly interpolated into widget text (via the ${#varname} syntax) in the Remote GUI

Changed

  • Double-clicking items/fluids in the item/fluid selection screens now works for quick selection

Fixed

  • Fixed potential crash in Pressure Chamber recipe handling (introduced in 8.1.2)
  • Stopped the Pneumatic Armor Magnet upgrade working in spectator mode
  • Fixed Pneumatic Armor Night Vision upgrade suppressing other source of night vision when it was installed but switched off
  • Fixed Refinery advancement not being obtainable
  • Fixed exhaustion levels on PNC damage types being too high (1.0 instead of 0.1)

Added

  • Added support for limiting offline chunkloading for Drones and Programmable Controllers
    • chunkload_offline_time in common config controls the number of seconds after which a player has logged out that Chunkloader upgrades in their drones stop working
    • Default of 0 means offline chunkloading works indefinitely, as before
    • Caveat: drones which are no-longer chunk loading won't magically forceload their chunks again on player login; the player needs to visit the drone's chunk to restart chunkloading
  • Added tooltip to Pressure Chamber Glass block reminding players that CTM (ConnectedTextureMod) is useful (if it's not already installed)

Changed

  • Configuration is now available again in-game (Mods -> PneumaticCraft: Repressurized -> Configuration)
    • Config has been overhauled somewhat to support this, and modified values may have been reset to defaults
    • Check your configs (client and server) if you've changed anything previously

Fixed

  • Fixed Fluid Mixer sometimes caching an invalid recipe
    • Insufficient quantities of the right fluid could lead to a valid recipe being negatively cached
  • Fixed Thermopneumatic Processing Plant sometimes caching an invalid recipe
    • Basically the same issue as the Fluid Mixer
  • Fixed Pressure Chamber and Memory Essence recipes not viewable when EMI is installed in addition to JEI
    • Moved back to using older (deprecated) JEI API for these categories for now, since newer JEI API doesn't yet work with EMI integration

Fixed

  • Fixed RF Import/Export progwidgets missing a config screen in the Programmer GUI
  • Fixed changes to Aphorism Tiles not sync'ing to nearby players (only sync'd on player login)

Added

  • There is now a JEI category showing which blocks can be used as grid blocks for the Electrostatic Compressor
    • Iron Bars and Lightning Rods by default, but modpacks may add more blocks via the pneumaticcraft:electrostatic_grid block tag
    • The category shows up when you view the uses of any grid block or the Electrostatic Compressor in JEI (right click / 'U' key)
  • Added a pneumaticcraft:minigun_ammo item tag containing the six ammo items

Fixes

  • Fixed server-side memory leak with drones not correctly unregistering an event handler on removal
  • Fixed Refinery sometimes caching invalid recipes (in particular if oil is added before there are enough outputs)
  • The Drone Interface is now craftable again (re-enabled the recipe datagen)
  • Fixed changes to Aphorism Tiles not sync'ing to nearby players (were only getting sync'd on player login)
  • Fixed crash in importing legacy Drone Programs
    • This only occurs when using vanilla launcher (which is also used by CurseForge launcher) since it installs an older version of the Gson library
    • Worked around the issue for now
  • Machines with empty tags and/or upgrades should now stack better with fresh blocks of the same type when broken and/or sneak-wrenched
  • Fixed Minigun Ammo not being enchantable in an Enchanting Table

Changed

  • Pressure Tube model and shape calculation have been heavily reworked and refactored internally
    • Tube models are now fully dynamic baked models, and pressure tube blocks no longer use blockstates for sided connections
    • This reduces the number of blockstates needed for all three tube types from 4374 to 6, a big performance win especially on big instances with many mods
    • Shape recalculation has also been further optimised, improving performance and reducing the memory needed to cache states
    • No player-visible changes (hopefully!)
  • Pneumatic Armor model rendering has been refactored, no longer requiring a custom model renderer (NeoForge 21.1.18+ required)
  • Sentry Turrets now note the deploying player ID, and won't attack that player if their filter is empty (no more tragic accidents)
    • Existing Turrets in your world need to be picked up and deployed again for this to function
  • Miniguns (hand-held/turret/drone) now have a reduced i-frame count; 10 ticks instead of 20
    • This increases their damage output (and effectively reduces ammo usage)
    • Can be configured in config; invulnerability_ticks in the Minigun section

Added

  • Pneumatic Armor now supports vanilla armor trims
  • Added pneumaticcraft:upgrades item tag containing all PNC upgrade items
  • Added vanilla Lightning Rods to the pneumaticcraft:electrostatic_grid block tag, meaning they can be used as well as Iron Bars with the Electrostatic Compressor

Fixed

  • Fixed Armor Upgrades not having any effect in Pneumatic Armor items
  • Fixed Sentry Turrets not doing the "sweep" animation when ammo is loaded (cosmetic fix; turrets still worked)
  • Fixed a couple of client-side memory leaks where world & player objects were not released on client logout
  • Fixed RF Import/Export progwidgets in programmer GUI not having a right-click setup screen
  • Fixed sided progwidgets (e.g. item import/export) not accepting side configuration changes via right-click setup screen
  • Pneumatic Armor Radiation Shielding Upgrade recipe has been re-enabled (Mekanism radiation protection)

Added

  • Added pneumaticcraft:logistics_frames item tag, including the five types of Logistics Frame

Fixed

  • Fixed Compressed Iron and Pneumatic armor pieces not having durability or enchantability (oops)
  • Disabled registration of Air Conditioning upgrade handler, since there's no current mod integration for it
    • No need for pointless armor init messages about it
  • Fixed Etching Tank not accepting etching acid (introduced in 8.0.2)
  • Fixed client crash with Pneumatic Helmet block tracker and hacking
  • Fixed drone Entity Import being able to pick up players in spectator mode
    • Additionally, the @player entity filter no longer matches players in spectator mode

[8.0.2]

Added

  • Forward-ported from 1.20.1 internal changes to Empty PCB items to make it possible for addon mods to add custom empty PCB's
    • UV Lightbox and Etching Tank now accept any item which extends EmptyPCBItem
    • Added EmptyPCBItem#getSuccessItem() and EmptyPCBItem#getFailedItem() which are used by the Etching Tank to determine the successful/failed etching outcomes

Fixed

  • Fixed some villager house worldgen issues
    • Fixed the Aphorism Tile being blank and the Display Table lacking a Pneumatic Wrench
    • Fixed (non-fatal) server error regarding an invalid resource location when the Reinforced Chest in a villager house is reloaded
  • Fixed Refinery crash under some circumstances (could not reproduce this myself; added some defensive code changes to hopefully make this impossible)

Added

  • Some internal changes to Empty PCB items to make it possible for addon mods to add custom empty PCB's
    • UV Lightbox and Etching Tank now accept any item which extends EmptyPCBItem
    • Added EmptyPCBItem#getSuccessItem() and EmptyPCBItem#getFailedItem() which are used by the Etching Tank to determine the successful/failed etching outcomes
  • Added some new item tags related to Compressed/Pneumatic armors
    • pneumaticcraft:armors/compressed_iron and pneumaticcraft:armors/pneumatic
    • Added all PneumaticCraft armor items to forge:armors/boots, forge:armors/leggings, etc.

Fixed

  • Fixed Shulker Boxes, Reinforced & Smart Chests from being able to be placed inside one another
  • Fixed Reinforced & Smart Chests not dropping their contents if broken with an unsuitable tool

Fixed

  • Fixed broken texturing for Compressed Armor items
  • Fixed Amadron ordering button not functioning
  • Fixed broken Heat Frame cooling recipes
  • Fixed Pneumatic Armor feature toggles not functioning
  • Fixed some drone pathfinding issues, in particular with Guard Drones unable to attack mobs on partial blocks like slabs or modded pipes
    • Made pathfinding a bit more lenient in general (drone has a looser idea of "close enough") - needs monitoring for potential side effects
  • Reduced height of Programmer GUI a little, avoid overlap with mods like JEI/EMI with a search textfield at bottom of screen

Changed

  • Initial port to Minecraft 1.21, using NeoForge
  • Programmer GUI size is now dynamic, based on screen resolution
    • 75% of the screen width (allowing space for JEI etc.) and 95% of the screen height
  • Exported drone programs and remote layout JSONs are now formatted much more cleanly
    • This reflects a significant internal overhaul of how these objects are handled; specifically, using codecs to facilitate storage as data components
    • Old programs/layouts are still supported via a legacy conversion system, but programs/layouts written from 1.21+ will not load into older version of the mod

Added

  • Air Canister improvements
    • Doubled capacity of Reinforced Air Canisters
    • Added basic and reinforced Air Canister Arrays, with 4 times the storage of the item (crafted with 4 of the item)
    • Air Canisters (and arrays) can now charge other items in your inventory via switchable charging modes (none/held only/all inventory)
    • Note: Air Canisters don't charge pneumatic armor; use the chestplate with charging upgrades for that
  • Minigun improvements
    • Doubled the ammo capacity in config of all ammo types
    • Increased base damage in config from 4 to 6 (half-hearts per hit)
  • Added a Muffler Upgrade
    • One or more of these in noisy items and blocks (Miniguns, Sentry Turrents, Jackhammers, Jet Boots) quietens down the racket
    • Note that adjusting the volume of these items/blocks is still possible via client config
  • GPS Tool and Area GPS Tool now have quick coordinate adjusting without needing to open the GUI
    • Sneak and scroll the mouse-wheel while holding a tool to adjust the coordinate along the player's facing axis
    • For GPS Area Tool, sneak and right- or left-click in the air to set the coordinate which will be adjusted

Changed

  • Initial port to Minecraft 1.21, using NeoForge
  • Programmer GUI size is now dynamic, based on screen resolution
    • 75% of the screen width (allowing space for JEI etc.) and 95% of the screen height
  • Exported drone programs and remote layout JSONs are now formatted much more cleanly
    • This reflects a significant internal overhaul of how these objects are handled; specifically, using codecs to facilitate storage as data components
    • Old programs/layouts are still supported via a legacy conversion system, but programs/layouts written from 1.21+ will not load into older version of the mod

Added

  • Air Canister improvements
    • Doubled capacity of Reinforced Air Canisters
    • Added basic and reinforced Air Canister Arrays, with 4 times the storage of the item (crafted with 4 of the item)
    • Air Canisters (and arrays) can now charge other items in your inventory via switchable charging modes (none/held only/all inventory)
    • Note: Air Canisters don't charge pneumatic armor; use the chestplate with charging upgrades for that
  • Minigun improvements
    • Doubled the ammo capacity in config of all ammo types
    • Increased base damage in config from 4 to 6 (half-hearts per hit)
  • Added a Muffler Upgrade
    • One or more of these in noisy items and blocks (Miniguns, Sentry Turrents, Jackhammers, Jet Boots) quietens down the racket
    • Note that adjusting the volume of these items/blocks is still possible via client config
  • GPS Tool and Area GPS Tool now have quick coordinate adjusting without needing to open the GUI
    • Sneak and scroll the mouse-wheel while holding a tool to adjust the coordinate along the player's facing axis
    • For GPS Area Tool, sneak and right- or left-click in the air to set the coordinate which will be adjusted

Fixed

  • Fixed Programmable Controller GUI slot not functioning (putting a Drone or Network API into the slot did nothing)
  • Fixed Thermopneumatic Processing Plant recipes for Diesel->Kerosene->Gasoline->LPG cracking

Fixed

  • Fixed a problem with recipes that take an empty Small Fluid Tank not working correctly
    • Recipe wasn't distinguishing between "empty NBT tag" and "no NBT tag"

External resources



Project members

desht

Owner


Technical information

License
LGPL-2.1-only
Client side
required
Server side
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Project ID
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