Changelog
版本适用区间 (Dependency Version Range)
minecolonies_version=[1.21.1-1.1.1259-snapshot,)
Recommend version: 1.21.1-1.1.1265
注意(Notice)
此版本未经服务器测试,且修改了网络和双端同步信息,服务端请谨慎使用。
This version has not been tested on a server and includes changes to network and client-server synchronization. Please exercise caution when using it on a server.
1.0.5-ALPHA-6
- 更新殖民地版本至1.1.1265
- 重构农夫AI
- 重新分配各个事项的延迟
- 提供更全面的右键支持,现在能够使用锄头右键收获作物(收获殖民地作物暂不开放)
- 取消放置物品后莫名奇妙的闲置状态
- 修复农夫有可能因为种子不足直接放弃种植和请求种子的bug
- 修复农夫有可能因为田中作物成熟过快无法正常切换农田的bug
- 修复殖民地原版收获无法受到时运加成的bug
- 重新勘定挖掘相关数值
- 大幅上调低等级工人挖掘速度
- 重新调整挖掘相关研究的加成
- 增加对工具效率和工人急迫/挖掘疲劳的支持
- 增加新研究:精耕细作,农夫收获花费时间更长,但会收获更多作物。
- 更新网络结构,现在特殊种子仅在服务端读取,在玩家登录时同步给玩家。
- 现在可以通过设置关闭在不是自己殖民地做不允许的动作会导致漂浮的设定。
- 现在有更多可以设置食物黑名单的小屋
- 现在如果开启“快递员会在仓库进食”的设置,仓库也会出现食物黑名单以控制快递员在仓库不可以食用的食物。
- 修复全局食物黑名单失效的bug
- 修复农田轮作时间在切换/进出世界时错误前进的bug
- 修复冶石工错误计算工作熔炉数目的bug
- 进一步平衡精耕细作研究的的数值
- 取消殖民地作物种植在不允许的群系会直接自行破坏的设定,因为会影响农夫AI且导致返还多个种子
- 现在复活市民不会使市民数目超过市民上限
- 修复进食进程中可能出现的 NullPointerException
- 医生现在不会因为血量过低进入生病状态
- 修改了一部分中文表达
- 现在读心系统的状态也会有自己的翻译键,修改了读心系统的颜色显示
- 修复Minecolonies官方添加的功能导致建筑工会自行取消已经发出的拾取请求的bug
- 修复休闲几率可能溢出为负数的 bug
1.0.5-ALPHA-6
- Updated MineColonies dependency to 1.1.1265
- Farmer AI overhaul
- Rebalanced delays for different farming tasks
- Added more complete right-click support: hoes can now right-click to harvest crops (harvesting colony-specific crops via this method is not yet enabled)
- Removed the issue where farmers would randomly enter an idle state after placing items
- Fixed a bug where farmers could give up planting and start requesting seeds when seed counts were low
- Fixed a bug where fast-growing crops could prevent farmers from switching to other fields
- Fixed an issue where vanilla MineColonies harvesting was not affected by Fortune
- Recalibrated mining-related values
- Significantly increased mining speed for low-level workers
- Rebalanced bonuses from mining-related research
- Added support for tool efficiency and worker urgency / mining fatigue effects
- Added a new research: Intensive Cultivation
Farmers take longer to harvest crops, but yield more produce. - Updated network structure: special seeds are now loaded server-side only and synced to players when they join
- Added a config option to disable the levitation penalty for performing forbidden actions outside your own colony
- More huts now support configurable food blacklists
- When “Couriers eat at the Warehouse” is enabled, warehouses will now also have a food blacklist to control which foods couriers cannot consume there
- Fixed an issue where general food black list fail to load correctly
- Fixed an issue where crop rotation timers could incorrectly advance when switching or reloading worlds
- Fixed a bug where the Stonemason could miscalculate the number of working furnaces
- Further balanced the values of the Intensive Cultivation research
- Removed the behavior where colony crops would automatically break themselves when planted in disallowed biomes (this interfered with Farmer AI and could return multiple seeds)
- Reviving citizens will no longer allow the population to exceed the colony cap
- Fixed a possible NullPointerException during the eating process
- Doctors will no longer enter a sick state when their health is too low
- Adjusted and improved some Chinese text localization
- Added translation keys for mind-reading system states and adjusted its color display
Files
colonypathingedition-1.21.1-1.0.5-ALPHA-6.jar(1.04 MiB) Primary Download
External resources
Featured versions
See allProject members

ARxyt
Owner
Technical information
License
GPL-3.0-only
Client side
optional
Server side
required
Project ID
