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Modern UI 3.11.0.2 (Forge)

Changelog

Modern UI 3.11.0.2

NeoForge Extension 1.20.4

  • Add MinecraftSurfaceView to handle raw rendering calls
  • Ensure that all (native/GPU) resources are closed when the game exits
  • Slightly improve the Center UI
  • Fix a random crash when opening/closing UI frequently
  • Rework tooltip rendering
    • Add white noise to shadow
    • Add dithering to gradient colors
    • Use L1 norm instead of L2 norm for coverage antialiasing
    • Change shadow approximation method
    • Change default border radius and shadow alpha
    • Add new conditions for adding the extra space below tooltip title line
    • If the first three lines of the tooltip have different styles, we consider the first line as the title
    • Reduce the saturation of default tooltip colors
  • Allow using arrow keys to manually scroll the tooltip
  • Add small epsilon to text Z value for tooltip rendering to work around FP errors on some GPUs
  • Optimize blur effect
    • Use texelFetch instead of texture
    • Remove the additional blit pass and render target because we work around a Minecraft bug
    • Try to cache the shader program and temporary render target for blurring, and handle errors
    • Apply blur effect to the screen background instead of the world, just like Minecraft 1.21
  • Migrate to new rendering pipeline

Forge Extension 1.20.4

  • Equivalent to NeoForge version

Fabric Extension 1.20.4

  • Functionally equivalent to NeoForge version

Modern Text Engine 1.20.4

  • Add compatibility for bitmap fonts with custom text shader
  • Enable linear metrics and disable font hinting by default
  • Add config to change the minimum pixel density for SDF text
  • Fix some possible bugs on text rendering
  • Optimize text rendering
    • Add texture cleanup to FontResourceManager
    • Simplify text layout rendering code
    • Use Math.round for aligning pixels
    • Fix glyph info for FontSet compatibility
  • Rework and optimize bitmap font rendering
    • Try to stitch bitmap font into atlas
    • Try to discard bitmap fonts if they have negative metrics, transparent pixels, or huge metrics
    • Saturate glyph metrics for bitmap font
    • Fix hashCode and equals for correct de-duplication
  • Adjust lod bias for normal text shader
  • Adjust bitmap font to match vanilla behavior
    • Adjust glyph advance calculation
  • Adjust Unicode font loading behavior
    • Any reference to vanilla Unicode font and UNIHEX font will redirect to current ModernUI default typeface list instead of system fonts, except for Minecraft default font set
  • Fix text layout bug when finding style transitions
  • Allow caching the missing glyph to atlas
  • Adopt full text rendering technology from core framework
  • Fix line breaker that may output no lines and keep consistency with vanilla behavior
    • This fix a bug with IBE Editor
  • Fix text strike cache invalidation for FontSet compatibility
    • This fix a bug with Create
  • Add text layout dump in advanced options
  • Add a command for debugging line breaker
  • Add methods for debugging text engine

Core Framework

  • Enable linear text by default, increase layout cache limit
  • Delete render thread executor
  • Delete old text rendering code
  • Add GradientDrawable that draw shapes with gradient colors
  • Update/fix ShapeDrawable with latest rendering pipeline
  • Add set/get ColorFilter to Drawable and ImageView Add ImageView.setImageTintBlendMode
  • Rework ImageDrawable.setSrcRect() method
  • Update ImageDrawable with antialias, dither, filter, and tile modes
  • Add setter/getter to change blend mode for edge effect
  • Change default blend mode for EdgeEffect from SRC_OVER to SRC_ATOP
  • Fix Matrix.mapRect()
  • Fix EdgeEffect centerX
  • Improve text rendering
  • Add AngularGradient API and implementation
  • Add RadialGradient API and implementation
  • Add LinearGradient API and implementation
  • Add GradientShader API and implementation
  • Add new draw methods to Canvas class
  • Add BlendModeColorFilter and make it work finally, default blend mode for ImageDrawable is SRC_IN
  • Add ColorFilter class that can be installed on Paint
  • Refactor Image class and fix Image.close() issue
  • Refactor Paint class
  • Add ImageShader class
  • Add Shader class that can be installed on Paint
  • Add TextView.setTextSize() that specifies a unit, default is sp
  • Full migration to the new rendering pipeline, Arc3D Granite Renderer; delete old GLSurfaceCanvas
  • Avoid re-layout on window minimized, since framebuffer is destroyed and size is 0
  • Deprecate Canvas.saveLayer() for future layer compositor and render tree

Core Framework - Kotlin Extension

  • No changes

Markdown Extension

  • No changes

Arc3D Graphics Engine

  • Remove old usage of Image.getSurfaceFlags
  • Add Image.getUniqueID() and static methods to create raster images
  • Add utility NoDrawCanvas NWayCanvas and PaintFilterCanvas
  • Fix Matrix.mapRect() is not correct
  • Fix compiler error
  • Optimize text ops if subRunToDevice is translation-only and pipeline does not require local coords trivially
  • Optimize matrix computation for text ops
  • Replace Matrix4 in rendering code with Matrix
  • Make Matrix4() construct an identity matrix, and Matrix4.identity() return a read-only identity matrix
  • Fix TextBlobBuilder offsets not reset after build
  • Add RoundRect flatten methods
  • Improve NoPixelsDevice clip tracking, remove ConservativeClip
  • Add DrawAtlas.purge() to free unused pages
  • Add implementation for gradients in other interpolation color spaces and for all hue interpolation methods
  • Allow DrawAtlas to perform an immediate compact
  • Rename some classes and methods
  • Change the default uniform buffer block size to 32KB
  • Fix color array copy in Vertices::makeCopy
  • Fix persistent mapping check in GLBuffer
  • Temporarily enable RGB texture in OpenGL
  • Try to share vertex array objects in OpenGL backend
  • Expose resource cleanup API, also cleanup framebuffer cache and strike cache
  • Review ResourceCache, fix some legacy issues
  • Add support for alpha-only images, add missing Shaders shader implementation
  • Purge framebuffers immediately after one attachment was destroyed
  • Complete the compatibility with OpenGL 3.3 and OpenGL ES 3.0
  • Improve texture and renderbuffer creation
  • Deprecate old Device methods
  • Fix OpenGL 3.3 and GLSL 330 compatibility
  • Finalize BoundsManager, add samples
  • Add plus_clamped, minus, and minus_clamped blend info
  • Remove 01 coverage in non-aa case
  • Add blend equation in GL backend
  • Mark old code as deprecated
  • Implement basic functionality for final blender, enable dual source blending
  • Fully implement BakedTextBlob and TextBlobCache for text rendering
  • Fix blend shader doesn't compile
  • Add TextBlob as an immutable container for glyph rendering
  • Rework FramebufferDesc, add FramebufferCache to manage framebuffers
  • Basically implement texture copy task, implement Surface.onNewImageSnapshot()
  • Add factory method to create Surface
  • Implement Device management
  • Invalidate atlases if RC.snap() failed
  • Fix several threading issues for OpenGL backend
  • Handle ColorFilter properly
  • Add BlendModeShader
  • Fix color space transformation on paint's solid color
  • Add primitive color blending and color space transform
  • Add blending with shader and paint's alpha
  • Fix color space transformation on BlendModeColorFilter
  • Add implementation of BlendModeShader and BlendModeColorFilter
  • Remove Geometry interface
  • Add Vertices class and Vertices step to drawVertices
  • Add shader implementation for 42 blend modes
  • Fix arg name for uniforms that start with no mangle prefix
  • Add StaticBufferManager and Buffer-to-Buffer copy task
  • Fix ImageUploadTask bug
  • Implement remaining important Canvas methods
  • Add and implement new Canvas methods in Device
  • Fix depth is perspective-correct; the depth should be preserved, then multiply it by w.
  • Fix bugs on arc shader with square end
  • Finish methods to create and draw GlyphRuns
  • Add method to set Matrix elements
  • Fix Matrix4.hashCode() for negative zero
  • Add Geometry.getBounds() to compute bounds
  • Improve ClipStack to compute several bounds
  • Fix stroke inflation radius computation for inner and outer stroke
  • Optimize draw when it does not depend on dst
  • Fix several issues on Device
  • Implement the creation of AtlasSubRuns
  • Add method to compute res scales if matrix has perspective
  • Fix AnalyticSimpleBoxStep instance data type
  • Add method to draw pie and chord, optimize shaders
  • Add rendering with three cap types of stroke arcs initially
  • Implement Atlas text op at low level, improve solid color fast path, trying to handle primitive color
  • Fix ScalerContext_JDK does not return a reliable glyph bounds
  • Fix DrawAtlas assertion and GlyphAtlasManager row stride
  • Fix Strike and ScalerContext bugs, remove stroke cap in StrikeDesc
  • Improve finite check and non-invertible matrix
  • Add RendererProvider to manage GeometryRenderers
  • Finish implementation of atlas management for draw ops and glyph atlas
  • Calculate the Path byte size when generating Glyph in Strike
  • Implement Strike, StrikeCache, and ScalerContext basically
  • Add Paint.setPathEffect(), add missing javadoc in Font
  • Add Path.transform(), add PathIterator.getFillRule()
  • Add GPU dithering implementation (no texture lookup)
  • Fix GLCaps.FormatInfo for RGB565
  • Update Paint and related classes
  • Make Blender and ColorFilter strictly ref-counted
  • Add Shader.isConstant()
  • Fix Canvas.drawCircle()
  • Add Paint.setColor4f()
  • Fix Paint.setStrokeWidth() and Paint.setStrokeMiter() for NaN values
  • Remove Paint's SmoothWidth, MaskFilter and ImageFilter
  • Add PathEffect skeleton class
  • Fix several hashCode implementation for negative zeros
  • Update Paint.nothingToDraw() for more blend modes
  • Add more methods to RoundRect
  • Update Surface, Canvas, and related classes
  • Add Stroke, PathIterable, update PathStroker
  • Optimize shaders
  • Use short-circuit for transfer function
  • Use texelFetch for cubic shader, remove invImageSize uniform
  • Add perspective correction for local matrix shader
  • Extract color space transform from image shaders
  • Ensure subset sampling does not use mipmaps
  • Implement bicubic and strict subset sampling
  • Change AnalyticSimpleBoxStep to use L1 norm
  • Fix bug on GLImageDesc.equals()
  • Fix bug on uniform block layout
  • Change Paint constants and SamplingOptions, adding classes for text rendering
  • Done depth stencil work, fix several bugs
  • Add flipY and unorm clamp for PixelUtils
  • Implement LinearGradient, RadialGradient, AngularGradient
  • Fix bugs on ImageShader.makeSubset()
  • Fix bugs on premul & unpremul in some classes
  • Improve ColorSpace transform, add PixelUtils.convertPixels()
  • Add new ColorSpace transform shader
  • Fix GLSampler TEXTURE_WRAP_R is not set, add validation for SamplerDesc
  • Fix Matrix4.invert, add Matrix.toMatrix4, fix UniformDataGatherer for mat3
  • Make Paint, PaintParams, and Draw classes closeable
  • Fix TextureTracker; rename gradient shaders
  • Optimize box shader
  • Accumulated updates on fragment effects and shading pipeline
  • Implement simple pixel upload using image-to-image copy
  • Add new Shader and ColorFilter classes
  • Rename PixelMap to Pixmap, PixelRef to Pixels
  • Switch slow JNI to PixelUtils.copyImage() for array to off-heap copy
  • Remove the offset parameter of Buffer.unmap()
  • Finish AnalyticSimpleBoxStep
  • Allow implicit conversion between numerics
  • Add DepthStencilSettings and BoundsManager, limit the number of geometry steps
  • Optimize vertex writer and uniform writer, optimize uniform data deduplication
  • Basically complete the Granite Renderer
  • Add geometry projection, solid color simplification
  • Finish RenderPassTask execution Fix scissor origin, initial scissor setup
  • Complete DrawPass's texture sampler binding
  • Add TextureDataGatherer, texture sampler binding and tracker
  • Add UniformDataGatherer and UniformDataCache
  • Fix Matrix4.store()
  • Add framebuffer creation and some tests
  • Some work on new PipelineBuilder
  • Update Buffer, GLBuffer, persistent mapping and so on
  • Accumulative updates for new renderer
  • Add method for updating clip draws
  • Update ClipStack
  • Improve vertex specification and buffer binding
  • Rename the project from 'Arc 3D' to 'Arc3D'
  • Commit all accumulative updates
  • Change BlendMode.apply() to static methods
  • Accumulative updates for the new pipeline
  • Attempt to refactor pipeline
  • Add more classes for new pipeline
  • Add frexp & ldexp impl
  • Some attempts on pipeline
  • Refactor GPU Image, RenderTarget, SurfaceProxy classes; remove Texture
  • Add Image and Framebuffer creation, add reusable framebuffers
  • Refactor GpuResource class hierarchy
  • Support GL_CONTEXT_LOST
  • Tons of work on Engine and OpenGL backend, not listed
  • Add pre-defined extensions to compile options
  • A lot of work on abstraction between GL3 and GLES3
  • Initially add GLInterface for both OpenGL & OpenGL ES support
  • Add std140/std430 layout qualifiers, add include directive parsing
  • Abandon usage of GLSL ARB extensions that core in later versions
  • Fix GLCaps crash for some capabilities
  • Fix some bugs in preprocessing
  • Other improvements
  • Add new preprocessing methods, allow sub-range source
  • Add StringLiteral grammar, fix Whitespace grammar
  • Add FatalError to terminate compiler
  • Add identifier name length check (1024 at most)
  • Add benchmark between Arc3D and shaderc (glslang)
  • Update Lexer
  • Add directive grammar
  • Add 'using' grammar for type aliases
  • Add newline token, fix block comment grammar

Files

ModernUI-Forge-1.20.4-3.11.0.2-universal.jar(24.33 MiB) Primary Download

External resources



Project members

BloCamLimb

Owner


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
unsupported
Project ID
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