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MidnightControls v1.10.0 for 1.21

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  • Release 1.10.0 as stable

MidnightControls v1.10.0-rc.2 for 1.21

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  • Update MidnightLib & Fix various CompatHandlers

MidnightControls v1.10.0-rc.1 for 1.21

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  • Various fixes
  • Fix packets not being optional on Neoforge

MidnightControls v1.10.0-beta.1 for 1.21

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  • Update fabric.mod.json

MidnightControls v1.9.7+1.21 for 1.21

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  • Update version number

This might very well be the biggest update yet! I got motivated by my recent aquisition of a Linux-based tablet as well as the stress to release a 1.20.2 port, and ended up rewriting large parts of the mod related to joystick input, touchscreen support, as well as fixing many long-standing issues.

The (huge) changelog:

  • Port to 1.20.2
  • Rewritten joystick input
    • Joystick input is now processed using polar coordinates, resulting in better accuracy and fixing tons of issues (Fixes #135, #138, #186 & #180)
    • Camera movement is now way smoother by including the previous stick values in the calculation (Fixes #217 & #167)
  • Touchscreen is now actually usable (in theory, I'll have to wait a few weeks for my tablet to arrive to test further)
    • Made it possible to place/break blocks and interact with entities & items
    • Added a touchscreen mode for interacting with entities and blocks at the position the click was registered at, not just at the crosshair
    • Added a close button to screens without their own back button
    • Added selection outlines for Break-at-Finger mode
    • Breaking blocks/interacting with entities will now just check if the target changed, not the finger position
    • Added the ability to create custom touch buttons out of ButtonBindings
    • Redesigned top touch buttons
    • Added Touch category to simple options screen
    • Added emote touch button when Emotecraft is installed
  • Additional keybinds are now loaded from the vanilla list instead of fabric's modded list
    • Better support for mods not using the Fabric Keybinding API (Closes #218)
    • Also now supports Forge mods via Sinytra Connector
    • Added configurable list to exclude certain keybinds
  • Added Eye-Tracker support thanks to @kabliz in #208
  • Fixed virtual mouse cursor sometimes being hidden behind objects (closes #221)
  • updateMappings() is now called asyncronously (Closes #219)
  • Removed old mixins
  • Fixed crash when joining world without the HUD's init method being called (closes #210)

Additional Contributions

Finally... yes, I do plan on backporting these changes to 1.20.1, 1.19.4 and perhaps 1.19.2. This will likely happen in MidnightControls 2.0.0, along with further big cleanups, a new-and-improved API and maybe even NeoForge / native Quilt support ;)

  • Update to 1.20
  • Fix virtual mouse cursor not being visible
  • Add option to hide the normal mouse cursor
  • Fixes #185 (Left joystick not working like a mouse when it's supposed to)
  • Includes Ukrainian translation by @forditt (from #170)
  • Port to 1.19.4
  • Drastically improved GUI handling
    • Directions are now respected instead of acting like the Tab key (possible thanks to 1.19.4)
    • The new tabs can be navigated using the shoulder buttons
  • Sodium and Iris now have way better controller navigation thanks to isXander's PRs to them
  • Improved reacharound thanks to MonstoBusta
  • Cleaner advanced options screen
  • Better auto-detection of the Steam Deck

External resources



Project members

LambdAurora

Original Creator

Motschen

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID
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