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[Forge 1.20.1] Immersive Aircraft - 1.1.2

Changelog

1.1.1, 1.1.2

  • Forge/Fabric will now complain when an unsupported version of ad astra is used

1.1.0

  • Fixed inventory sometimes desyncing
  • Fixed fuel levels not being saved
  • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
  • Anvil names are now treated properly (thanks Cibernet!)
  • Added colorable aircraft (thanks Cibernet!)
    • Mostly interesting for addons with models designed for it
    • Added support for Airship, Cargo Airship, and the Warship
    • Coloring works like leather (combine with dye in crafting, clear with cauldron)
  • Placing a vehicle invalidly now prints an error message
  • Fixed banners sometimes not rendered correctly
  • Added compat with Destroy
  • Added Ad Astra Compat (Thanks Erdragh!)
  • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
    • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
    • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
  • Added configurable repairExhaustion (small hunger cost for repairing)
  • You can now destroy aircraft much quicker with your hand, when they are empty

1.0.2

  • Internal changes for addons

1.0.1

  • Fixed infinite fuel airship
  • Fixed wrong keybinds on Forge
  • Fixed offset weapons
  • Increased culling box of warship so avoid popping in and out

1.0.0

  • Added the Warship (thanks Maugwei!)
  • Changes to core, keep addons up to date!
    • Made many changes to allow easier addons
  • Vehicles now implement inventory interface, thus working with hoppers etc
  • Rockets now boost based on duration
  • You no longer yeet yourself out of the aircraft when sneak-right clicking
  • No more mining slowdown while in aircraft
  • Added config flags to:
    • Drop the inventory (default true to stay faithful to e.g., boats)
    • Drop the equipment/customization (default false, as that's just annoying)

0.7.5

  • Various smaller fixes
  • Added config flag to allow block damage for bomb bay
  • Fixed heavy crossbow in creative
  • Durability upgrades no longer mess with vehicle health bar

0.7.4

  • Fixed issues with building
  • Fixed background not being dim in inventory

0.7.3

  • Added camera offset, especially for larger aircraft
  • Fixed cargo airship's sails
  • You can now exit every aircraft properly, and don't stand on its top

0.7.2

  • Fixed negative modifiers not working as intended
  • Added rotary cannon sound
  • Creative players no longer require ammo
  • The gyroscope now also stabilizes the pitch
  • Updated icons (Thanks 김작업!)
  • Weapons now also work when daylight cycle is off
  • Fixed bullets being funky
  • Added fancy sinking bubbles

0.7.1

  • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
  • Added keybind for using weapons/mounts
  • Fixed gunpowder typo, can now be used in rotary cannon
  • Added a cooldown, so you don't bomb your aircraft when entering
  • Fixed sound of telescope
  • Fixed client ticking at higher rate than server

0.7.0

  • Aircraft now have a health bar, building up visual damage until they explode
    • Right click fixes it again
  • Added 4 weapon/utilities
    • Telescope – Twice the zoom as a spyglass and always available
    • Heavy Crossbow – Shots arrows with a lot of force
    • Rotary Cannon – Automatic cannon on a gyroscopic mount
    • Bomb Bay – Drops tiny TNT packets (no block destruction)
  • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
  • Added support for modded fuel (Thanks Brandon!)
  • Biplanes can now reverse
  • REI is now also supported
  • Fixed client tracking range (Vehicles are now 2.4x farther visible)
  • You now have to confirm R to dismount when in flight
  • You now get reminded how to exit when trying to shift
  • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
  • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

0.6.2

  • Fixed another server crash on Fabric
  • Reverted removal of Multi-Keybindings as player got angry

0.6.1

  • Fixed server crash on Fabric

0.6.0

  • Added datapack support for custom upgrades
  • Configurable vehicle explosions
  • Removed Multi-Keybindings as it no longer works with Forge anyways
    • Also removed separate keybinds for pull and push
  • Added config to block aircraft in certain dimensions
  • Added JEI support for the larger inventories

0.5.2

  • Switched to PacketByteBuf serializer

0.5.1

  • Fixed glitch on sails when pausing
  • Aircraft no longer break on autostep

0.5.0

  • Added Cargo Airship
  • You can now kick out entities using shift-right click
  • Added fall damage when crashing the aircraft (never lethal by default, configurable)
  • Fixed inventory staying open after entity got removed
  • Mirrored banners correctly

0.4.2

  • Engines now have a fuel buffer and then die slowly when out of fuel
  • Configurable fuel consumption can now exceed 1
  • If fuel consumption is set to 0, no initial item needs to get burned
  • Don't burn fuel in creative mode (configurable)
  • The engine no longer burns the whole bucket
  • Added a configurable fuel map
  • Cut default wind sensibility in half
  • Changed back to custom Keybindings, allowing to reuse keys without conflicts
    • A config flag exists to disable this in case of mod conflicts

0.4.1

  • Fixed fuel notification on gyrodyne
  • Fixed air friction stat color
  • Fixed server crash

0.4.0

  • Added inventory
  • Added fuel
    • The Gyrodyne burns your body fat instead
  • Added 9 unique upgrade items
  • Added banners to enhance the look of the Airplane and Airship
  • Added dye slots to tint the Airships sails
  • Added rocket boost
  • Improved wind mechanics, configurable
  • Crashing aircraft now destroys them, configurable
    • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

0.3.1

  • Used even less aggressive keybinding method
  • Fixed discriminator byte crashes

0.3.0

  • Added Quadrocopter
  • Fixed non-pilot dismounting
  • Switched to less intrusive multi keybindings injection to restore mod compatibility
  • Fixed controller animation of airship
  • Added support for modmenu and cloth config
  • Added item tooltip description
  • You can no longer apply knockback to your vehicle
  • Fixed the Biplane phantom push when leaving
  • Fixed first person camera offset
  • Vehicles can have a separate camera perspective, and is third person by default (configurable)
  • Creative mode destroys airplanes immediately

0.2.1

  • Fixed Forge on 1.19.x

0.2.0

  • Added keybindings
  • Added fancy GUI
  • Improved and optimized aircraft textures (thanks stohun!)
  • Fixed and updated translations
  • Fixed WAILA translations
  • Enhanced recipes
  • Fixed non player mount positions
  • Made all vehicles more durable
  • You can no longer hit your own aircraft while flying
  • Random entity will never occupy the last seat

0.1.1

  • Fixed broken sneaking animation outside aircraft

0.1.0

  • Initial release
  • Added hull, engine, sail, propeller and boiler item
  • Added airship, biplane and gyrodyne aircraft

Files

immersive_aircraft-1.1.2+1.20.1-forge.jar(2.07 MiB) Primary Download

External resources



Project members

Luke100000

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID
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