Changelog
Horse Powered 2.3.0
New Features
- Recipe tiers: chopping and grinding recipes accept an optional
"tier"field ("any"|"hand_only"|"horse_only", default"any"). Hand and horse variants can share the same input ingredient with different yields — e.g.1 bone -> 2 bonemealon the hand grinder alongside1 bone -> 4 bonemealon the horse grinder — without colliding, and recipes can be made exclusive to one power mode. - Recipe sort priority: all recipe types accept an optional
"priority"integer (default0). Higher priority sorts earlier in the JEI/EMI recipe list, so related recipes can be grouped together instead of scattered by load order. - EMI compatibility: native EMI plugin ships alongside the existing JEI integration. Each machine gets its own EMI category and workstation, and the progress arrow renders correctly under EMI.
- Manual Grinding JEI/EMI category: hand grindstone now has a dedicated recipe-viewer tab showing only hand-applicable recipes, matching the existing Manual Chopping split.
Bug Fixes
- Horse chopper break animation: the break progress overlay is now visible across the full 2-block model instead of being invisible on the top half.
- Hopper automation above the chopper: vanilla hoppers and chests can now input items into the chopper's input slot from the upper block of the multi-block, letting players route automation above the horse's path instead of on the ground where the horse would try to climb it.
Dependencies
Files
horsepowered-2.3.0.jar(289.18 KiB) Primary Download
External resources
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Saereth
Owner
Technical information
License
MIT
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required
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