Changelog
1.2.0
Additions
- The Cooking Pot now has its own Recipe Book!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional
"recipe_book_tab"
field for cooking recipes, which lets the recipe specify which tab it goes into:- Valid options are
meals, drinks, misc
. If not provided, the recipe's tab will be determined in-code;
- Valid options are
- New foods:
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- New blocks:
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- New tags:
forge:dough
: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;forge:berries
: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;farmersdelight:cabinets
: This, together withcabinets/wooden
, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called
budding_tomatoes
. The normaltomatoes
block involves four fruiting stages; - The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
- Its first four growth stages are a block called
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
- Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
- Added Better Combat integration for the Skillet (mace preset);
Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being
unaffected_by_rich_soil
, while non-bonemealable plants such as ferns/grasses were; - Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
Translations
- Added:
- vi_VN (thanks, baooduy!);
- uk_UA (thanks, Altegar!);
- Updated:
- ca_ES (thanks, VerdaPegasus!);
Files
FarmersDelight-1.18.2-1.2.0.jar(2.56 MiB) Primary Download