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Farmer's Delight

Farmer's Delight

Mod

A cozy expansion to farming and cooking!

Client and server DecorationEquipmentFood

1.61M downloads
1,385 followers
Created2 years ago
Updated24 days ago

Farmer's Delight 1.1.2 - 1.19+

Changelog

1.1.2

Additions

  • Added nl_BE translation (thanks, Sv3r!);
  • (1.19) Added Mangrove Cabinet;
  • (1.19) Added a recipe for making Packed Mud with Straw. One unit can pack 2 Mud blocks, being twice as efficient than Wheat;
  • (1.19) Added farmersdelight:add_features_by_filter biome modifier:
    • A more granular modifier than forge:add_features, with allowed and denied biome filters, as well as temperature ranges.
    • All extra filters aside from allowed_biomes are optional.

Updates

  • Updated the palette and textures for Ropes and Safety Nets a bit;
  • Moved a few registrations to DeferredRegister, in preparation for future ports;
  • Updated nl_NL translation (thanks, Sv3r!);

Removals

  • (1.19) Removed the config options for enabling/disabling Wild Crop generation, as they're now done via datapacks.

Fixes

  • Fix entities being able to pathfind over lit stoves, causing them to take damage (common victims: villagers, pets etc);
  • Fix Cooking Pot resetting cooking progress, and stalling on a valid recipe, when unloading and reloading its chunk;
  • Fix loot item function registries sometimes causing a race condition during mod loading;
  • Fix Farmer villagers giving too much discount after every trade, when buying FD crops;
  • Fix wrong lang keys in pt_BR translation;

Files

FarmersDelight-1.19-1.1.2.jar(2.47 MiB) Primary Download

External resources



Project members

vectorwing

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID
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