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Forge - 1.20.1

Changelog

  • neoforge 1.21.11
  • fixed model exports incorrectly adding rotations, there is now an option to include rotations in exports if desired but they will not work in game
  • fixed the setting to only modify the client players models not properly affecting other players armor models in 1.21.9+
  • hid several more model and variable issues from the logs to reduce spam unless model debug logging is enabled
  • added OptiFine part name mappings for the models: parched, zombie_horse_armor, camel_saddle, camel_husk, camel_husk_saddle, and the various warden layer models
  • added support for PAL and bendable cuboids
  • added new animation api method to register a function to control whether an entity should be forced into the vanilla model
  • fixed item hand attachments breaking in th left hand when a right hand item was held in 1.21.2+

Files

entity_model_features_1.20.1-forge-3.0.9.jar(658.22 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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