Changelog
1.2.3
- added the following animation interpolation methods
easein,easeout,easeinout,cubiceasein,cubiceaseout,cubiceaseinout. They function identically tolerphowever offer different interpolation behaviours shadow_sizein model.jem files should now apply- more robust wolf_collar.jem implementation
- fixed a crash
layer is null - fixed
cannot inherit from final classcrash caused by completely unrelated forge mods missing their dependencies. - added the
feetpart of the new bat model to the optifine name mappings (might revert if optifine doesn't do this too) - fixed an issue preventing
mob2.jemfrom loading correctly without amob.jem(fixes reimagined's boats textures) - custom animation variables should now be correctly addressable between different parts (OptiFine parity)
- allowed emf animations to declare the same variable multiple times to update it multiple times within the same frame (OptiFine parity)
- emf updated to use etf 5.2
Dependencies
Files
entity_model_features_neoforge_1.20.2-1.2.3.jar(295.02 KiB) Primary Download

![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)
