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Saturated v.21 for FFNFQ

Changelog

changed mob spawning for basically every biome:

-less spamming of pillagers literally everywhere

-climate based mobs spawn in their respective biomes (like husks in hot biomes, strays in cold biomes, etc.)

-there's some rare mobs that can spawn only in certain biomes (like blazes in bone canyon, and pillagers in the enchanted forest)

other changes:

-fixed a bug with the firesight enchantment where you could use it infinitley

-music should cut off when changing biomes less often

-villantis cartographer will offer 1 new explorer map per trade instead of all of them at once

...yup, that's it

Files

saturated-0.21.jar(5.27 MiB) Primary Download

External resources



Project members

Bro-Omg56977

Owner


Technical information

License
ARR
Project ID
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