Changelog
added 2 new structures, a cave biome (technically 3 but the other 2 are unfinished), soul enchantment for tridents, and some other minor magics
first structure: Prosperous Skeletown
-as the name points out, its a rich town filled with unfriendly residents
-generates in the boreal valley, it has a central 'keep' surrounded by towering townhouses
-most of the loot is in the attics
-some residents seem to have special abilities...
-the centeral keep seems to have some kind of fountain. getting too close breaks a seal...
-yup, it has a boss fight
-(bonus: there seems to be a way to make the residents not attack you... but how?)
Second Structure: Villantis
-villantis (villager atlants) is, of course, filled with villagers and iron golems
-the central bubble has 4 villagers, each with unique and decent trades
-trade in some loot you get from other structures for a new "favor tablet" currency
-added gambling
-villagers have considerably decent trades (or atleast for the first level)
-iron golems are enchanted with randomness
-(bonus: it seems the central cartographer has some useful maps for you if you trade with them first...)
soul enchantments for tridents
-as it says, trident soul enchantment. can be aquired by trading for it in Villantis. except for the finisher, which is adrop from Sloni boss vaults or Babel spawners
-first one buffs you and debuffs the enemies
-second one damages enemies nearby in a similar way to how a conduit does
-third one buffs you, debuffs enemies, and forces some of them to attack eachother
-the finisher condenses a portion of their life into an end crystal
new cave biome: littoral Hollow
-cave biome that's usually found near the surface or under oceans
-a bog and volcanic-themed cave biome
-you can find some volcanic pillars mixed with trees and mud+water on the ground
-also the floor and ceiling have a large amount of basalt
Minor magics
-summon skeleton/zombie: summons a lightly armored undead to fight for you. found as a 1st phase boss drop from skeletown
-enigmatic spells Wabbajack and Sheogorath: has a 50% chance to cause a completely random effect on the victim. can be benifical or damaging. is also the enchantment found on villantis golems. can be obtained as a jackpock from the standard villantis lottery
-suspicous spell fragment: is found as a 1st phase boss drop from skeletown or as a jackpot from Villantis. if from skeletown then it is enchanted with an enigmatic spell: evil disintigration wave. If from Villantis then it is enchanted with enigmatic spell: i hate you 3000
-evil disintigration wave is a 1-time spell that forces certain mobs to dissapear, functionally working as a one-shot. however, the mob effected doesnt drop loot or xp, and the user gets unluck and bad omen
-i hate you 3000 is a one time spell that summons a tnt, lightning, and end crystal on the victim on top of doing 100 raw damage. has a con that the user is usually caught in the crossfire
other changes: -soul enchantment gathering should be per-player based instead of everyone getting a soul -changed the salts of the structures -other bugfixes that i forgot about whilst making this -added the bare bones of the cave biome: glacial carve -added the bare bones of the cave biome: crystalline cavity