Changelog
UPDATED Ver. 1.2c
- Hello again! Back after a few days to add/improve/tweak some features of Legendary Encounters :D
- To start, the shady villager has been improved with a shop! He will sell you various items related to progression and other misc as well as a further tweaked/improved spawning method for paradox pokemon!
Progression Changes:
- Changed advancement display! All advancements are hidden until unlocked.
- Changed activation method- You now need an activated beacon of 1 layer.
- Added new structure- Legendary Dungeons! After thinking for a while, I figured that limiting myself to only one legendary each didn't make too much sense if I wanted to get them as their shiny variants! So I added Legendary Dungeon structures that become available after you've beaten rayquaza. Find these ancient underground temples and sacrifice one Totem of Undying before entering to encounter a random legendary of which you have previously faced! Warning: The game doesn't seem to like command blocks too much so if its not working, use /reload(keep in mind the issue /reload has with cobblemon).
- And finally- you can now find Iron Leaves via the Shady Villager now! Iron Leaves has been added to Special Encounters!
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Files
LegendariesV1.2c.zip(126.06 KiB) Primary Download
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rjsonic
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License
MIT
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