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Changelog

Caves and Cliffs Part 5 and Trails and Tales Part 2 (except now it’s Trials and Tales)

New Advancements Italics are vanilla advancements.

BlazeandCave’s Advancements: Mining: “Grate Expectations”. Building: “Bulbous!”, “Lighten Up”. Farming: Nothing Animals: “Farmadillo”, “Armadoggo”, “Paw Patrol”. Biomes: Nothing Adventure: “Minecraft: Trial(s) Edition”, “This will be a breeze!”, “Break Wind”, “Who Needs Rockets?”, “Breeze Suppressor”, “From Under Your Feet”, “Blowback”, “Under Lock and Key”, “Hard Mode Activated”, “Revaulting”, “Vault Hunter”, “Keys to Success”, “Tricky Treasures”, “Omniscient”, “Core Keeper” (hidden), “A Suspicious Advancement”, “sus” (hidden). Monsters: “Bogged Down”. Weaponry: “Nice to Mace You!”, “Meteor Strike”, “Warden Extinction”. Redstone: “Craftception”, “Crafters Crafting Crafters”, “Factorio”, “We Have Liftoff!”. Enchanting: “Mace Windu”, “Whack-a-mole”, “Master Macerator”. Statistics: Nothing Nether: Nothing Potions: “Imbued Projectiles”, “Secret of the Ooze”, “Final Shout”. The End: “Diver’s Dozen”, “Dimension Penetration”. Super Challenges: “Overwarden”.

Changed Advancements

  • The vanilla advancements added in 1.20.5 now have their own translation string which the BACAP Language Pack will draw from instead of using vanilla Minecraft’s translation string. In addition, some of them may have slight description updates.
  • Added the new copper blocks to “Wax On”, “Wax Off”, “The Statue of Liberty”, “Sly Copper: The Copper Heist”.
  • Changed “Wax On” so that the recipe_crafted trigger is used instead of inventory_changed, to prevent players from obtaining it by mining waxed copper blocks from Trial Chambers.
  • Added Copper Bulbs to “Let there be light!”. You need to get a stack of all four oxidation stages at either waxed or non-waxed stages.
  • Changed “Tuff Stuff” to require obtaining every kind of Tuff block. Updated its description to reflect this.
  • Added Polished Tuff to “Rock Polish”.
  • Added Tuff, Polished Tuff and Tuff Brick Slabs, Stairs and Walls to “Slabs For Days”, “Ah, my old enemy…” and “Crazy Walls” respectively.
  • Added the Breeze and Bogged to “Monster Hunter”, “Monsters Hunted”, “Master Shieldsman”, “Demolitions Expert”, “Indiana Jones”, “Monstrous Sacrifices”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master”, “Biological Warfare”, “Death From All.”
  • Added the Breeze to “Dungeon Crawler”.
  • Added the Bogged to “Night Runner” and “Bone-to-party”.
  • “Not Today, Thank You” now uses the #minecraft:skeletons tag, automatically allowing it to trigger from Bogged and also Wither Skeletons (e.g. if another datapack or mod adds Wither Skeletons with bows). Updated its description to mention blocking a skeleton’s arrow (so players won’t think it should work with for example Pillagers or Piglins).
  • “Poison Dart” now triggers when shooting a mob with a Tipped Arrow of Poison. Updated its description to reflect this.
  • Added the Trial Chambers to “Raidin’ Master”.
  • Added all of the new Trial Chambers chest loot tables to “I am Loot!” and the open_loot_chest technical advancement.
  • Removed the Jungle Temple Dispenser from “I am Loot!” and the open_loot_chest technical advancement.
  • Added the Bolt and Flow Armor Trim Smithing Templates to “Crafting a New Look”, “Mold Maker”, “Smithing With Style”, “Stacked Smither”, and the item reward for “Smithing With Style”.
  • Added the Flow, Guster and Scrape Pottery Sherds to “Careful Restoration” and “Pottery Exhibition”.
  • Added the Flow and Guster Banner Patterns to “Fruit of the Looms”.
  • Added the new music discs to “Disc Jockey”.
  • Added the Decorated Pot, Crafter and Copper Bulbs to “Engineer” and “Master Engineer”.
  • Added every new block and item to “All the Blocks!”, “All the Items!”, “Stack all the Blocks!” and “Stack all the Items!”. Suspicious Sand and Gravel have also both been added to “All the Blocks!”. Heavy Cores, Suspicious Sand and Suspicious Sand will be excluded from “Stack all the Blocks!”.
  • The ‘any’ Smithing Template part of “Stack all the Items!” now uses the item tag so that it now includes the Bolt and Flow Smithing Templates, and will include any others added in the future.
  • Added the new paintings to “Art Gallery”.
  • Added Oozing, Weaving, Infested and Wind Charged to “A Furious Cocktail”, “A Furious Test Subject”, “Gas Bomb” and “Furious Ammunition”.
  • Added Raid Omen, Trial Omen, Oozing, Weaving, Infested and Wind Charged to “A much more doable challenge” and “How Did We Get Here?”
  • Added the Mace to “MOAR Broken Tools”.
  • Added the Wind Charge to “Target Practise”.
  • Added the Mace and Wind Charge to “Multiclassed”.
  • Added the new mace enchantments to “Complete Enchanter”, “Master Enchanter” and “Ultimate Enchanter”.
  • “Overkill” and “Over-Overkill” have been changed to not work with the Mace. Updated their descriptions to reflect this.
  • Changed “Freezing” and “Melting” so that they only work if the mob killed is at y-level 56 or higher. (This is so for example killing a Stray in a Trial Chamber beneath a desert biome won’t make this advancement too easy.)
  • Changed “War is Coming” so that it triggers when the player gets the Raid Omen V effect (i.e. is about to start a raid at level 5). Previously it triggered if the player got Bad Omen V. Updated its description to reflect this.
  • Updated the description of “Flying Colors” to remove the requirement of the banner needing to have no patterns.
  • Changed the description of “Foliage” to properly refer to Short Grass as “Short Grass”.
  • Changed the description of “Turtle Army” to “Collect a stack of Turtle Scutes” now that there are more than one kind of scute.
  • Fixed a bug involving advancements that use the trigger player_interacted_with_entity but don’t have a specific entity requirement. If you right-click a non-mob entity such as a Minecart, it triggers. This only affected “Lead the Way” but used to affect “What’s Up Doc?” before 1.16.8 necessitated it to work differently.
  • Fixed “Organizational Wizard” triggering when obtaining any Shulker Box – without having to rename it.
  • Fixed “Fractal” triggering when obtaining any Bundle.

Moved Advancements

  • Moved “Tuff Stuff” to the Building tab, now coming after “Fake Stronghold”.
  • “Deepslate Conspiracy” now comes after “Tuff Stuff”.
  • “Rock Bottom”, which formerly came after “Tuff Stuff”, now comes after “Deep Slate Nine”.
  • “Wax On” now comes after “Grate Expectations”.
  • “Copper Miner” now comes after “Coppers and Robbers”.
  • “Poison Dart” has been moved to the Monsters tab, now coming after “Bogged Down”.
  • “The Undead Cavalry” now comes after “Poison Dart”.
  • “Skeleton Smiter” now comes after “Not Today, Thank You”.
  • Moved “Ghostbuster” such that it comes after “The Shielding”.
  • Moved “Let It Go!” such that it comes after “Gotta Go Fast!”
  • Moved “Complete Enchanter” such that it comes after “Let It Go!”
  • “Furious Ammunition”, which formerly came after “Poison Dart”, now comes after “Imbued Projectiles”.
  • “Immortal” now comes after “Overwarden”.

Trophies and Rewards

  • Added trophies for the following advancements: “Where are all your clothes?”, “Master Copper Miner”, “Blind as a Bat”, “The Whole Pack”, “There it goes…”, “Keys to Success”, “Smithing With Style”, “Whack-a-mole”, “Giga XP Grinder” and “Overwarden”.
  • Changed the description of the Earth trophy because the Earth’s population has exceeded eight billion.
  • The item reward for “Smithing With Style!” now includes a Bolt and Flow Armor Trim Smithing Template.
  • Fixed a bug where if you obtain “A Good Start” from collecting a stack of Cherry Logs, you don’t get the item reward of 8 Cherry Logs.

Configuration

  • Added the hardcore_to_survival function to the Technical Settings. This function also now revokes “This will be a breeze!”
  • Added a new /trigger command for checking progress on various advancements that trigger after a certain amount of time under certain conditions including “Let Me Out!”, “Castaway”, “Just Keeps Going”, “Sleep with the Fishes”, “Captain America” and “Half Heart Life”. Those advancements also now mention the trigger command in their description.
  • Updated the documentation link in the Help menu.

Changes since 1.17 Beta Build 2

  • Fixed the item reward messages for “Bulbous!” and “Secret of the Ooze” not displaying correctly.

Files

BlazeandCave's Advancements Pack 1.17.zip(3.59 MiB) Primary Download

External resources



Project members

Cavinator1

Owner


Technical information

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ARR
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